Deltarune (Chapter 4) script viewer

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gml_Object_obj_titan_enemy_actor_Step_0

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1
if (state == 3)
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{
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    hurttimer -= 1;
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    if (hurttimer < 0)
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    {
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        state = 0;
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    }
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    else
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    {
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        hurtshake += 1;
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        if (hurtshake > 1)
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        {
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            if (shakex > 0)
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                shakex -= 1;
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            if (shakex < 0)
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                shakex += 1;
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            shakex = -shakex;
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            hurtshake = 0;
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        }
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    }
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}