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1
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scr_bullet_initscr_bullet_init
function scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} ();
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2
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scr_darksizescr_darksize
function scr_darksize()
{
var inst = id;
if (argument_count)
inst = argument0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} ();
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3
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wibbly_cooldown = 10;
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4
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active = false;
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5
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destroyonhit = false;
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6
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scr_var_delayed("active", true, 30);
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7
|
light_rate = 0.0025;
|
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8
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with (obj_titan_enemy)
|
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9
|
{
|
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10
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if (phase < 6)
|
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11
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other.light_rate = 0.00625;
|
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12
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if (phase < 4)
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13
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other.light_rate = 0.004375;
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14
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if (phase < 2)
|
|
15
|
other.light_rate = 0.0025;
|
|
16
|
}
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|
17
|
image_speed = 0;
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|
18
|
visible = false;
|
|
19
|
mask_index = spr_titan_battle_finger_dark_mask;
|
|
20
|
break_store = "nothing";
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|
21
|
counter = 3;
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|
22
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light = 0;
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23
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weakspot_sprite = 4096;
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24
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weak_dist = 40;
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|
25
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weak_off[0] = 0;
|
|
26
|
weak_off[1] = 10;
|
|
27
|
weak_off[2] = 14;
|
|
28
|
weak_off[3] = 14;
|
|
29
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weak_off[4] = 15;
|
|
30
|
weak_off[5] = 14;
|
|
31
|
weak_off[6] = 14;
|
|
32
|
weak_off[7] = 10;
|
|
33
|
weak_bonus = 52;
|
|
34
|
|
|
35
|
wibbly_bullets = function()
|
|
36
|
{
|
|
37
|
var randlength = 110 + irandom(20);
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|
38
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (x + lengthdir_x(randlength, image_angle), y + lengthdir_y(randlength, image_angle), obj_regularbullet, irandom(360), 0, spr_wibblywobbly_dark_bullet))
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|
39
|
{
|
|
40
|
damage = 90;
|
|
41
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target = 4;
|
|
42
|
parent_id = other.master.id;
|
|
43
|
image_speed = 0.5;
|
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44
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("speed", 0, 1.5, 60);
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|
45
|
image_xscale = 0;
|
|
46
|
image_yscale = 0;
|
|
47
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("image_xscale", 0, 2, 15, 1, "out");
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|
48
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("image_yscale", 0, 2, 15, 1, "out");
|
|
49
|
}
|
|
50
|
};
|
|
51
|
|
|
52
|
darkdraw = function()
|
|
53
|
{
|
|
54
|
var cur_weak_dist = (weak_dist - (weak_off[image_index] * 2)) + weak_bonus;
|
|
55
|
var hx = obj_heart.x + 10;
|
|
56
|
var hy = obj_heart.y + 10;
|
|
57
|
var myx = x + lengthdir_x(cur_weak_dist, image_angle);
|
|
58
|
var myy = y + lengthdir_y(cur_weak_dist, image_angle);
|
|
59
|
var xshake, yshake;
|
|
60
|
if (point_distance(myx, myy, hx, hy) < 64)
|
|
61
|
{
|
|
62
|
xshake = choose(-1, 0, 1);
|
|
63
|
yshake = choose(-1, 0, 1);
|
|
64
|
}
|
|
65
|
else
|
|
66
|
{
|
|
67
|
xshake = 0;
|
|
68
|
yshake = 0;
|
|
69
|
}
|
|
70
|
draw_sprite_ext(spr_titan_battle_finger_dark, image_index, x - __view_get(e__VW.XView, 0), y - __view_get(e__VW.YView, 0), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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|
71
|
draw_sprite_ext(weakspot_sprite, 3 - image_index, (x + lengthdir_x(cur_weak_dist, image_angle) + xshake) - __view_get(e__VW.XView, 0), (y + lengthdir_y(cur_weak_dist, image_angle) + yshake) - __view_get(e__VW.YView, 0), image_xscale, image_yscale, image_angle - (15 * image_yscale), image_blend, image_alpha);
|
|
72
|
gpu_set_blendmode(bm_add);
|
|
73
|
d3d_set_fog(true, c_white, 0, 0);
|
|
74
|
draw_sprite_ext(spr_titan_battle_finger_dark, image_index, x - __view_get(e__VW.XView, 0), y - __view_get(e__VW.YView, 0), image_xscale, image_yscale, image_angle, image_blend, light);
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|
75
|
draw_sprite_ext(weakspot_sprite, 3 - image_index, (x + lengthdir_x(cur_weak_dist, image_angle) + xshake) - __view_get(e__VW.XView, 0), (y + lengthdir_y(cur_weak_dist, image_angle) + yshake) - __view_get(e__VW.YView, 0), image_xscale, image_yscale, image_angle - (15 * image_yscale), image_blend, light);
|
|
76
|
d3d_set_fog(false, c_white, 0, 0);
|
|
77
|
gpu_set_blendmode(bm_normal);
|
|
78
|
};
|
|
79
|
|
|
80
|
enum e__VW
|
|
81
|
{
|
|
82
|
XView,
|
|
83
|
YView,
|
|
84
|
WView,
|
|
85
|
HView,
|
|
86
|
Angle,
|
|
87
|
HBorder,
|
|
88
|
VBorder,
|
|
89
|
HSpeed,
|
|
90
|
VSpeed,
|
|
91
|
Object,
|
|
92
|
Visible,
|
|
93
|
XPort,
|
|
94
|
YPort,
|
|
95
|
WPort,
|
|
96
|
HPort,
|
|
97
|
Camera,
|
|
98
|
SurfaceID
|
|
99
|
}
|