Deltarune (Chapter 4) script viewer

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gml_Object_obj_titan_background_balls_Create_0

(view raw script w/o annotations or w/e)
1
outlineColor = shader_get_uniform(shd_outline, "i_color");
2
outlineW = shader_get_uniform(shd_outline, "i_thickness");
3
depth = 1000350;
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ballsurface = surface_create(320, 240);
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ballsurface2 = surface_create(320, 240);
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alpha = 0;
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bs = part_system_create();
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part_system_automatic_draw(bs, false);
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btballs = part_type_create();
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part_type_sprite(btballs, 3117, false, false, true);
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var lifetime = 700;
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part_type_speed(btballs, 0.8, 1.6, 0, 0.2);
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part_type_life(btballs, lifetime, lifetime);
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part_type_size(btballs, 0.1, 0.4, 0, 0);
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part_type_direction(btballs, 90, 90, 0, 12);
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stopemitting = false;
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bemitter = part_emitter_create(bs);
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part_emitter_stream(bs, bemitter, btballs, 0);
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part_emitter_region(bs, bemitter, 0, camerawidth(), cameraheight() - 100, cameraheight(), 0, 0);