|
1
|
framecount++;
|
|
2
|
var xx = camerax();
|
|
3
|
var yy = cameray();
|
|
4
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
5
|
{
|
|
6
|
}
|
|
7
|
if (!surface_exists(surf))
|
|
8
|
surf = surface_create(camerawidth(), cameraheight());
|
|
9
|
var surfaceupdate = 0;
|
|
10
|
var r = 1;
|
|
11
|
if (framecount >= framethreshold)
|
|
12
|
surfaceupdate = 1;
|
|
13
|
if (remcamerax != xx || remcameray != yy)
|
|
14
|
{
|
|
15
|
r = 0.5;
|
|
16
|
surfaceupdate = 1;
|
|
17
|
}
|
|
18
|
if (surfaceupdate == 1)
|
|
19
|
{
|
|
20
|
siner += r;
|
|
21
|
var x1 = (x - xx) + (random_range(-1, 1) * r) + (sin(siner / 3) * 3);
|
|
22
|
var x2 = ((x + w) - xx) + (random_range(-1, 1) * r) + (sin(siner / 3) * 3);
|
|
23
|
var y1 = (y - yy) + (random_range(-1, 1) * r) + (cos(siner / 3) * 3);
|
|
24
|
var y2 = ((y + h) - yy) + (random_range(-1, 1) * r) + (cos(siner / 3) * 3);
|
|
25
|
surface_set_target(surf);
|
|
26
|
draw_clear_alpha(c_white, 0);
|
|
27
|
draw_set_color(c_black);
|
|
28
|
ossafe_fill_rectangle(x1, y1, x2, y2, false);
|
|
29
|
d_triangle(x1, y1, x1 + (w / 3), y1, x1 - (random(6) * r), y1 - 7 - (random(3) * r), false);
|
|
30
|
d_triangle(x2, y1, x2 - (w / 3), y1, x2 + (random(6) * r), y1 - 7 - (random(3) * r), false);
|
|
31
|
d_triangle(x1, y1, x1, y1 + (h / 2), x1 - 5 - (random(5) * r), y1 + (h / 4) + (random_range(-3, 3) * r), false);
|
|
32
|
d_triangle(x1, y1 + (h / 2), x1, y2, x1 - 5 - (random(5) * r), (y2 - (h / 4)) + (random_range(-3, 3) * r), false);
|
|
33
|
d_triangle(x2, y1, x2, y1 + (h / 2), x2 + 5 + (random(5) * r), y1 + (h / 4) + (random_range(-3, 3) * r), false);
|
|
34
|
d_triangle(x2, y1 + (h / 2), x2, y2, x2 + 5 + (random(5) * r), (y2 - (h / 4)) + (random_range(-3, 3) * r), false);
|
|
35
|
d_triangle(x1, y1, x1 + (w / 3), y2, x1 - (random(6) * r), y2 + 7 + (random(3) * r), false);
|
|
36
|
d_triangle(x1 + (w / 3), y2, x1 + ((w / 3) * 2), y2, x1 + (w / 2) + (random_range(-3, 3) * r), y2 + 7 + (random(3) * r), false);
|
|
37
|
d_triangle(x2, y1, x2 - (w / 3), y2, x2 + (random(6) * r), y2 + 7 + (random(3) * r), false);
|
|
38
|
var t2x1 = (x2 - (w / 3)) + (random_range(-2, 2) * r);
|
|
39
|
var t2y1 = ((y1 + taily) / 2) + (random_range(-2, 2) * r);
|
|
40
|
var t2x2 = x1 + (w / 3) + (random_range(-2, 2) * r);
|
|
41
|
var t2y2 = t2y1;
|
|
42
|
var t2x3 = ((t2x1 + t2x2) / 2) + 1;
|
|
43
|
var t2y3 = y1 - 3;
|
|
44
|
d_triangle(x1 + (w / 3), y1, x1 + ((w / 3) * 2), y1, t2x1, t2y1, false);
|
|
45
|
d_triangle(t2x1, t2y1, t2x2, t2y2, t2x3, t2y3, false);
|
|
46
|
d_triangle(t2x2, t2y2, (tailx + (random_range(-3, 3) * r)) - xx, t2y2, (tailx + random_range(-1, 1)) - xx, (taily + (random_range(-1, 1) * r)) - yy, false);
|
|
47
|
surface_reset_target();
|
|
48
|
framecount = 0;
|
|
49
|
}
|
|
50
|
draw_surface_ext(surf, xx - 10, yy - 10, 1, 1, 0, image_blend, image_alpha);
|
|
51
|
draw_surface_ext(surf, xx - 8, yy - 8, 1, 1, 0, image_blend, image_alpha / 4);
|
|
52
|
remcameray = cameray();
|
|
53
|
remcamerax = camerax();
|