Deltarune (Chapter 4) script viewer

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gml_Object_obj_subanim_marker_Step_0

(view raw script w/o annotations or w/e)
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if (!init && refresh)
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{
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    init = true;
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    refresh = false;
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    if (sub_sprites == 0)
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        sub_sprites = 1;
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    subframes = image_number / sub_sprites;
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}
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if (sub_speed != 0)
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    sub_index += sub_speed;