|
1
|
if (con > 0)
|
|
2
|
{
|
|
3
|
draw_set_blend_mode(bm_add);
|
|
4
|
draw_sprite_ext(sprite_index, 3, x, y, image_xscale, image_yscale, image_angle, light_color, 1);
|
|
5
|
var _pointX = x + lengthdir_x(20, direction - 180);
|
|
6
|
var _pointY = y + lengthdir_y(20, direction - 180);
|
|
7
|
if (auto_floor)
|
|
8
|
floor_y = (target.y + target.sprite_height) - target.sprite_xoffset;
|
|
9
|
var _pointA = scr_intercept_xscr_intercept_x
function scr_intercept_x(arg0, arg1, arg2, arg3, arg4)
{
var __ylength = lengthdir_y(arg2, arg3);
var __xlength = lengthdir_x(arg2, arg3);
var __dist = arg4 - arg1;
if (sign(__ylength) != sign(__dist) || abs(__ylength) < abs(__dist))
return arg0 + __xlength;
else
return arg0 + (__xlength * (__dist / __ylength));
} (_pointX, _pointY, 900, direction - (size / 2), floor_y);
|
|
10
|
var _pointB = scr_intercept_xscr_intercept_x
function scr_intercept_x(arg0, arg1, arg2, arg3, arg4)
{
var __ylength = lengthdir_y(arg2, arg3);
var __xlength = lengthdir_x(arg2, arg3);
var __dist = arg4 - arg1;
if (sign(__ylength) != sign(__dist) || abs(__ylength) < abs(__dist))
return arg0 + __xlength;
else
return arg0 + (__xlength * (__dist / __ylength));
} (_pointX, _pointY, 900, direction + (size / 2), floor_y);
|
|
11
|
draw_set_color(light_color);
|
|
12
|
d_ellipse(_pointA, floor_y - 10, _pointB, floor_y + 10, false);
|
|
13
|
draw_set_color(merge_color(light_color, c_black, 0.9));
|
|
14
|
draw_triangle(_pointX, _pointY, _pointA, floor_y, _pointB, floor_y, false);
|
|
15
|
draw_set_blend_mode(bm_normal);
|
|
16
|
}
|
|
17
|
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, light_color, 1);
|
|
18
|
if (con > 0)
|
|
19
|
{
|
|
20
|
draw_set_blend_mode(bm_add);
|
|
21
|
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, light_color, 1);
|
|
22
|
draw_set_blend_mode(bm_normal);
|
|
23
|
d3d_set_fog(true, other.dark_mode ? #0B152A : #3967D2, 0, 1);
|
|
24
|
with (target)
|
|
25
|
{
|
|
26
|
if (object_index == obj_actor_tenna)
|
|
27
|
scr_copy_tenna_ext(id, x, y, image_xscale, -image_yscale, 1, true);
|
|
28
|
else
|
|
29
|
draw_sprite_part_ext(sprite_index, image_index, 0, (sprite_height / image_yscale) - 16, sprite_width / image_xscale, 18, x + sprite_xoffset, (y - sprite_yoffset) + sprite_height + 20, image_xscale, -image_yscale, c_black, 1);
|
|
30
|
d3d_set_fog(false, c_black, 0, 0);
|
|
31
|
if (other.dark_mode)
|
|
32
|
{
|
|
33
|
if (object_index == obj_actor_tenna)
|
|
34
|
scr_copy_tenna(id, x, y);
|
|
35
|
else
|
|
36
|
draw_self();
|
|
37
|
}
|
|
38
|
}
|
|
39
|
}
|