|
1
|
if (!i_ex(obj_heart))
|
|
2
|
{
|
|
3
|
instance_destroy();
|
|
4
|
exit;
|
|
5
|
}
|
|
6
|
if (redhammer)
|
|
7
|
{
|
|
8
|
if (x < (camerax() - 30))
|
|
9
|
instance_destroy();
|
|
10
|
if (x > (camerax() + camerawidth() + 30))
|
|
11
|
instance_destroy();
|
|
12
|
if (y < (cameray() - 30))
|
|
13
|
instance_destroy();
|
|
14
|
if (y > (cameray() + cameraheight() + 30))
|
|
15
|
instance_destroy();
|
|
16
|
}
|
|
17
|
if (!i_ex(obj_spearblocker))
|
|
18
|
exit;
|
|
19
|
debug_message(string(id) + "is calling event user zero");
|
|
20
|
var shielddir = obj_spearblocker.image_angle + 180;
|
|
21
|
if (shielddir >= 360)
|
|
22
|
shielddir -= 360;
|
|
23
|
var breakshield = false;
|
|
24
|
var shieldradius, shieldlength;
|
|
25
|
if (obj_spearblocker.diagonal_enabled == false)
|
|
26
|
{
|
|
27
|
shieldlength = 50;
|
|
28
|
shieldradius = 36;
|
|
29
|
}
|
|
30
|
if (obj_spearblocker.diagonal_enabled == true)
|
|
31
|
{
|
|
32
|
shieldlength = 30;
|
|
33
|
shieldradius = 46;
|
|
34
|
}
|
|
35
|
longnotebeingheld = false;
|
|
36
|
var parryradius = shieldradius;
|
|
37
|
if (bouncespear == 1 && hp == 1)
|
|
38
|
shieldradius -= 30;
|
|
39
|
if (bouncespear == 2 && bouncespearcon == 2 && sprite_index == spr_bounce_shell_hit_center)
|
|
40
|
shieldradius += 10;
|
|
41
|
if (longspear == 1 && obj_spearblocker.diagonal_enabled == false)
|
|
42
|
shieldradius += 5;
|
|
43
|
if (redhammer)
|
|
44
|
shieldradius += 15;
|
|
45
|
var dontblockshell = false;
|
|
46
|
if (bouncespear == 1 && (len > 36 || distance_to_point(obj_heart.x + 10, obj_heart.y + 10) > 36))
|
|
47
|
dontblockshell = true;
|
|
48
|
if (bouncespear == 2 && (len > 46 || distance_to_point(obj_heart.x + 10, obj_heart.y + 10) > 46))
|
|
49
|
dontblockshell = true;
|
|
50
|
if (bouncespear > 0 && (shakeduration > 0 || (bouncespearcon == 2 && fakespeed < 0)))
|
|
51
|
dontblockshell = true;
|
|
52
|
if (len < shieldradius && dontblockshell == false && ((abs(angle_difference(image_angle, shielddir)) < shieldlength && bouncespear != 2) || (abs(angle_difference(direction, shielddir)) < shieldlength && bouncespear == 2)))
|
|
53
|
{
|
|
54
|
if (redhammer == 1)
|
|
55
|
{
|
|
56
|
breakshield = true;
|
|
57
|
}
|
|
58
|
else if (longspear == 1)
|
|
59
|
{
|
|
60
|
longnotebeingheld = true;
|
|
61
|
len = shieldradius;
|
|
62
|
x = obj_spearblocker.x + lengthdir_x(len, direction + 180);
|
|
63
|
y = obj_spearblocker.y + lengthdir_y(len, direction + 180);
|
|
64
|
exit;
|
|
65
|
}
|
|
66
|
else
|
|
67
|
{
|
|
68
|
if (i_ex(obj_sound_of_justice_enemy))
|
|
69
|
{
|
|
70
|
if (image_angle == 0)
|
|
71
|
snd_play(snd_soundbattle_leftblock);
|
|
72
|
if (image_angle == 270)
|
|
73
|
snd_play(snd_soundbattle_upblock);
|
|
74
|
if (image_angle == 180)
|
|
75
|
snd_play(snd_soundbattle_rightblock);
|
|
76
|
if (image_angle == 90)
|
|
77
|
snd_play(snd_soundbattle_downblock);
|
|
78
|
}
|
|
79
|
if (obj_spearblocker.just > 0)
|
|
80
|
{
|
|
81
|
if (i_ex(obj_sound_of_justice_enemy))
|
|
82
|
scr_tensionhealscr_tensionheal
function scr_tensionheal(arg0)
{
if (i_ex(obj_jackenstein_enemy) && global.tempflag[89] >= 3)
global.tension += ceil(arg0 * 1.5);
else
global.tension += arg0;
if (global.tension > global.maxtension)
global.tension = global.maxtension;
} (2.5);
|
|
83
|
else
|
|
84
|
scr_tensionhealscr_tensionheal
function scr_tensionheal(arg0)
{
if (i_ex(obj_jackenstein_enemy) && global.tempflag[89] >= 3)
global.tension += ceil(arg0 * 1.5);
else
global.tension += arg0;
if (global.tension > global.maxtension)
global.tension = global.maxtension;
} (2.5);
|
|
85
|
var xx = 0;
|
|
86
|
var yy = 0;
|
|
87
|
if (image_angle == 0)
|
|
88
|
{
|
|
89
|
xx = -68;
|
|
90
|
yy -= 35;
|
|
91
|
}
|
|
92
|
if (image_angle == 90)
|
|
93
|
yy = 32;
|
|
94
|
if (image_angle == 180)
|
|
95
|
{
|
|
96
|
xx = 68;
|
|
97
|
yy -= 35;
|
|
98
|
}
|
|
99
|
if (image_angle == 270)
|
|
100
|
yy = -64;
|
|
101
|
if (image_angle == 35 || image_angle == 45)
|
|
102
|
{
|
|
103
|
xx = -63;
|
|
104
|
yy = 17;
|
|
105
|
}
|
|
106
|
if (image_angle == 135 || image_angle == 135)
|
|
107
|
{
|
|
108
|
xx = 53;
|
|
109
|
yy = 24;
|
|
110
|
}
|
|
111
|
if (image_angle == 215 || image_angle == 225)
|
|
112
|
{
|
|
113
|
xx = 65;
|
|
114
|
yy = -49;
|
|
115
|
}
|
|
116
|
if (image_angle == 305 || image_angle == 315)
|
|
117
|
{
|
|
118
|
xx = -56;
|
|
119
|
yy = -56;
|
|
120
|
}
|
|
121
|
if (bouncespear > 0 && hp > 1)
|
|
122
|
{
|
|
123
|
if (i_ex(obj_sound_of_justice_enemy))
|
|
124
|
snd_play_x(snd_parry_fast_nodelay, 0.4, 1);
|
|
125
|
else
|
|
126
|
snd_play(snd_parry_fast_nodelay);
|
|
127
|
obj_spearblocker.parryflashtimer = 6;
|
|
128
|
spinindex = 0;
|
|
129
|
}
|
|
130
|
else
|
|
131
|
{
|
|
132
|
snd_play(snd_bell_bounce_short);
|
|
133
|
}
|
|
134
|
obj_spearblocker.justflash = 1.8;
|
|
135
|
with (obj_spearblocker)
|
|
136
|
event_user(1);
|
|
137
|
}
|
|
138
|
else
|
|
139
|
{
|
|
140
|
scr_tensionhealscr_tensionheal
function scr_tensionheal(arg0)
{
if (i_ex(obj_jackenstein_enemy) && global.tempflag[89] >= 3)
global.tension += ceil(arg0 * 1.5);
else
global.tension += arg0;
if (global.tension > global.maxtension)
global.tension = global.maxtension;
} (1.25);
|
|
141
|
if (giant == 0)
|
|
142
|
{
|
|
143
|
if (i_ex(obj_sound_of_justice_enemy))
|
|
144
|
snd_play_x(snd_bell, 0.4, 1);
|
|
145
|
else
|
|
146
|
snd_play(snd_bell);
|
|
147
|
}
|
|
148
|
}
|
|
149
|
with (obj_spearblocker)
|
|
150
|
{
|
|
151
|
image_angle = idealdir;
|
|
152
|
bullethitid = other;
|
|
153
|
event_user(0);
|
|
154
|
}
|
|
155
|
if (bouncespear > 0 && hp > 1)
|
|
156
|
{
|
|
157
|
x3 = 0;
|
|
158
|
if (shakeduration != 5)
|
|
159
|
hp--;
|
|
160
|
bouncespearcon = 1;
|
|
161
|
savedir = direction;
|
|
162
|
sprite_index = spr_bounce_shell_squish;
|
|
163
|
if (bouncespear == 1)
|
|
164
|
sprite_index = spr_bounce_shell_squish2;
|
|
165
|
image_angle = direction;
|
|
166
|
image_index = 1;
|
|
167
|
len = parryradius - 5;
|
|
168
|
if (bouncespear == 1)
|
|
169
|
len = parryradius - 12;
|
|
170
|
if (bouncespear == 2)
|
|
171
|
len = parryradius - 12;
|
|
172
|
x = obj_spearblocker.x + lengthdir_x(len, direction + 180);
|
|
173
|
y = obj_spearblocker.y + lengthdir_y(len, direction + 180);
|
|
174
|
bouncespeartimer = 0;
|
|
175
|
shakeduration = 5;
|
|
176
|
hitstopbounce = 1;
|
|
177
|
}
|
|
178
|
else
|
|
179
|
{
|
|
180
|
if (bouncespear == 2)
|
|
181
|
{
|
|
182
|
len = parryradius - 10;
|
|
183
|
len = parryradius - 10;
|
|
184
|
x = obj_spearblocker.x + lengthdir_x(len, direction + 180);
|
|
185
|
y = obj_spearblocker.y + lengthdir_y(len, direction + 180);
|
|
186
|
var scale = 0.75;
|
|
187
|
if (gigashell == true)
|
|
188
|
scale = 1;
|
|
189
|
anim = instance_create(x, y, obj_gerson_animation);
|
|
190
|
anim.sprite_index = spr_bounce_shell_idle;
|
|
191
|
anim.spinindex = spinindex - 0.5;
|
|
192
|
anim.image_xscale = scale;
|
|
193
|
anim.image_yscale = scale;
|
|
194
|
anim.image_angle = point_direction(x, y, obj_heart.x + 10, obj_heart.y + 10);
|
|
195
|
anim.image_speed = 60;
|
|
196
|
}
|
|
197
|
if (breakshield == 1)
|
|
198
|
event_user(1);
|
|
199
|
instance_destroy();
|
|
200
|
}
|
|
201
|
exit;
|
|
202
|
}
|
|
203
|
}
|
|
204
|
var heartcollisionlen = 16;
|
|
205
|
if (bouncespear > 0)
|
|
206
|
heartcollisionlen = 2;
|
|
207
|
if (bouncespearcon == 2 && sprite_index != spr_bounce_shell_hit_center)
|
|
208
|
heartcollisionlen -= 10;
|
|
209
|
if (bouncespear == 2)
|
|
210
|
heartcollisionlen += 14;
|
|
211
|
var hitheart = false;
|
|
212
|
if (len < heartcollisionlen)
|
|
213
|
{
|
|
214
|
var a = (global.hp[2] - 30) / 250;
|
|
215
|
if (a < 0)
|
|
216
|
a = 0;
|
|
217
|
damage = lerp(12, 90, a);
|
|
218
|
if (i_ex(obj_sound_of_justice_enemy))
|
|
219
|
{
|
|
220
|
target = 4;
|
|
221
|
damage = 67;
|
|
222
|
}
|
|
223
|
if (redhammer)
|
|
224
|
{
|
|
225
|
breakshield = true;
|
|
226
|
hitheart = true;
|
|
227
|
global.inv = -1;
|
|
228
|
scr_damagescr_damage
function scr_damage()
{
if (global.inv < 0)
{
scr_damage_cache();
var __element = 0;
if (variable_instance_exists(id, "element") && is_real(element))
__element = element;
if (global.chapter == 4 && i_ex(obj_hammer_of_justice_enemy))
obj_hammer_of_justice_enemy.gothitlastturn++;
if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy))
obj_sound_of_justice_enemy.gothitlastturn++;
if (global.chapter == 4 && i_ex(obj_guei_enemy))
obj_guei_enemy.gothitthisturn = true;
if (global.chapter == 4 && global.encounterno == 157 && !i_ex(obj_herosusie) && !i_ex(obj_heroralsei))
damage = round(damage * 0.7);
if (global.chapter == 4 && i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)
damage = round(damage * 1.5);
with (obj_mike_minigame_controller)
hurt = true;
if (target < 3)
{
var skipthis = false;
if (global.chapter == 4)
{
if (i_ex(obj_climb_kris))
skipthis = true;
}
if (!skipthis)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
}
var __remtarget = -1;
if (target == 4)
{
__remtarget = 4;
scr_randomtarget_old();
target = mytarget;
var getList = array_length(global.char);
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
{
scr_randomtarget_old();
target = mytarget;
}
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
chartarget = 3;
if (global.chapter == 4 && i_ex(obj_titan_enemy) && obj_titan_enemy.forcehitralsei)
{
damage *= 0.5;
if (global.hp[3] > 0)
target = 2;
}
if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy) && obj_sound_of_justice_enemy.phase == 2)
{
if (global.hp[1] > 0 && global.hp[2] < (global.maxhp[2] * 0.4))
target = 0;
}
if (i_ex(obj_titan_enemy) || i_ex(obj_titan_spawn_enemy))
{
if ((target == 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23)) || (target == 1 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23)) || (target == 2 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23)))
damage = round(damage * 0.5);
}
tdamage = damage;
var oldcalculation = 0;
if (target < 3)
{
if (oldcalculation)
tdamage = ceil(tdamage - (global.battledf[target] * 3));
else
tdamage = scr_damage_calculation(tdamage, target);
chartarget = global.char[target];
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
tdamage = ceil(tdamage * scr_element_damage_reduction(__element, global.char[target]));
debug_message("The element is: " + string(__element));
if (tdamage < 1)
... ();
|
|
229
|
}
|
|
230
|
else
|
|
231
|
{
|
|
232
|
scr_damagescr_damage
function scr_damage()
{
if (global.inv < 0)
{
scr_damage_cache();
var __element = 0;
if (variable_instance_exists(id, "element") && is_real(element))
__element = element;
if (global.chapter == 4 && i_ex(obj_hammer_of_justice_enemy))
obj_hammer_of_justice_enemy.gothitlastturn++;
if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy))
obj_sound_of_justice_enemy.gothitlastturn++;
if (global.chapter == 4 && i_ex(obj_guei_enemy))
obj_guei_enemy.gothitthisturn = true;
if (global.chapter == 4 && global.encounterno == 157 && !i_ex(obj_herosusie) && !i_ex(obj_heroralsei))
damage = round(damage * 0.7);
if (global.chapter == 4 && i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)
damage = round(damage * 1.5);
with (obj_mike_minigame_controller)
hurt = true;
if (target < 3)
{
var skipthis = false;
if (global.chapter == 4)
{
if (i_ex(obj_climb_kris))
skipthis = true;
}
if (!skipthis)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
}
var __remtarget = -1;
if (target == 4)
{
__remtarget = 4;
scr_randomtarget_old();
target = mytarget;
var getList = array_length(global.char);
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
{
scr_randomtarget_old();
target = mytarget;
}
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
chartarget = 3;
if (global.chapter == 4 && i_ex(obj_titan_enemy) && obj_titan_enemy.forcehitralsei)
{
damage *= 0.5;
if (global.hp[3] > 0)
target = 2;
}
if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy) && obj_sound_of_justice_enemy.phase == 2)
{
if (global.hp[1] > 0 && global.hp[2] < (global.maxhp[2] * 0.4))
target = 0;
}
if (i_ex(obj_titan_enemy) || i_ex(obj_titan_spawn_enemy))
{
if ((target == 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23)) || (target == 1 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23)) || (target == 2 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23)))
damage = round(damage * 0.5);
}
tdamage = damage;
var oldcalculation = 0;
if (target < 3)
{
if (oldcalculation)
tdamage = ceil(tdamage - (global.battledf[target] * 3));
else
tdamage = scr_damage_calculation(tdamage, target);
chartarget = global.char[target];
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
tdamage = ceil(tdamage * scr_element_damage_reduction(__element, global.char[target]));
debug_message("The element is: " + string(__element));
if (tdamage < 1)
... ();
|
|
233
|
if (bouncespear > 0)
|
|
234
|
{
|
|
235
|
x3 = 0;
|
|
236
|
hp = 0;
|
|
237
|
bouncespearcon = 1;
|
|
238
|
savedir = direction;
|
|
239
|
sprite_index = spr_bounce_shell_squish;
|
|
240
|
if (bouncespear == 1)
|
|
241
|
sprite_index = spr_bounce_shell_squish2;
|
|
242
|
image_angle = direction;
|
|
243
|
image_index = 1;
|
|
244
|
len = parryradius - 5;
|
|
245
|
if (bouncespear == 1)
|
|
246
|
len = parryradius - 40;
|
|
247
|
if (bouncespear == 2)
|
|
248
|
len = parryradius - 40;
|
|
249
|
if (i_ex(obj_spearblocker))
|
|
250
|
x = obj_spearblocker.x + lengthdir_x(len, direction + 180);
|
|
251
|
if (i_ex(obj_spearblocker))
|
|
252
|
y = obj_spearblocker.y + lengthdir_y(len, direction + 180);
|
|
253
|
bouncespeartimer = 0;
|
|
254
|
shakeduration = 5;
|
|
255
|
hitstopbounce = 1;
|
|
256
|
hurtsquish = true;
|
|
257
|
}
|
|
258
|
if ((bouncespear > 0 && hp < 1) || bouncespear == 0)
|
|
259
|
{
|
|
260
|
if (breakshield == 1)
|
|
261
|
event_user(1);
|
|
262
|
instance_destroy();
|
|
263
|
}
|
|
264
|
}
|
|
265
|
}
|
|
266
|
if (breakshield == true)
|
|
267
|
{
|
|
268
|
with (obj_heart)
|
|
269
|
{
|
|
270
|
anim = instance_create(x + 10, y + 10, obj_animation);
|
|
271
|
anim.sprite_index = spr_finisher_explosion;
|
|
272
|
anim.image_speed = 0.5;
|
|
273
|
anim.image_index = 0;
|
|
274
|
anim.image_xscale = 1;
|
|
275
|
anim.image_yscale = 1;
|
|
276
|
color = c_black;
|
|
277
|
sprite_index = spr_heart;
|
|
278
|
inst = instance_create(obj_heart.x, obj_heart.y, obj_gerson_fakeheart);
|
|
279
|
if (other.image_angle == 0)
|
|
280
|
inst.directionhit = 0;
|
|
281
|
if (other.image_angle == 90)
|
|
282
|
inst.directionhit = 90;
|
|
283
|
if (other.image_angle == 180)
|
|
284
|
inst.directionhit = 180;
|
|
285
|
if (other.image_angle == 270)
|
|
286
|
inst.directionhit = 270;
|
|
287
|
inst.speed = 12;
|
|
288
|
inst.friction = 0.6;
|
|
289
|
if (hitheart == true)
|
|
290
|
{
|
|
291
|
with (obj_event_manager)
|
|
292
|
trigger_event(UnknownEnum.Value_1);
|
|
293
|
}
|
|
294
|
}
|
|
295
|
with (obj_spearblocker)
|
|
296
|
{
|
|
297
|
snd_play(snd_queen_punched_lower_heavy);
|
|
298
|
piece1 = instance_create(x + lengthdir_x(32, image_angle - 35), y + lengthdir_y(32, image_angle - 35), obj_spearblocker_piece);
|
|
299
|
piece1.image_angle = image_angle;
|
|
300
|
piece1.image_index = 1;
|
|
301
|
piece2 = instance_create(x + lengthdir_x(32, image_angle + 35), y + lengthdir_y(32, image_angle + 35), obj_spearblocker_piece);
|
|
302
|
piece2.image_angle = image_angle;
|
|
303
|
piece2.image_index = 0;
|
|
304
|
piece3 = instance_create(x + lengthdir_x(30, 45), y + lengthdir_y(30, 45), obj_spearblocker_piece);
|
|
305
|
piece3.sprite_index = spr_green_circle_piece;
|
|
306
|
piece3.image_angle = 0;
|
|
307
|
piece4 = instance_create(x + lengthdir_x(30, 135), y + lengthdir_y(30, 135), obj_spearblocker_piece);
|
|
308
|
piece4.sprite_index = spr_green_circle_piece;
|
|
309
|
piece4.image_angle = 90;
|
|
310
|
piece5 = instance_create(x + lengthdir_x(30, 225), y + lengthdir_y(30, 225), obj_spearblocker_piece);
|
|
311
|
piece5.sprite_index = spr_green_circle_piece;
|
|
312
|
piece5.image_angle = 180;
|
|
313
|
piece6 = instance_create(x + lengthdir_x(30, 315), y + lengthdir_y(30, 315), obj_spearblocker_piece);
|
|
314
|
piece6.sprite_index = spr_green_circle_piece;
|
|
315
|
piece6.image_angle = 270;
|
|
316
|
if (other.image_angle == 0)
|
|
317
|
{
|
|
318
|
piece1.vspeed = -9 - random(6);
|
|
319
|
piece1.hspeed = 4 + random(2);
|
|
320
|
piece2.vspeed = 5 + random(6);
|
|
321
|
piece2.hspeed = 4 + random(2);
|
|
322
|
piece3.vspeed = -9 - random(6);
|
|
323
|
piece3.hspeed = 4 + random(2);
|
|
324
|
piece4.vspeed = -9 - random(6);
|
|
325
|
piece4.hspeed = 4 + random(2);
|
|
326
|
piece5.vspeed = 5 + random(6);
|
|
327
|
piece5.hspeed = 4 + random(2);
|
|
328
|
piece6.vspeed = 5 + random(6);
|
|
329
|
piece6.hspeed = 4 + random(2);
|
|
330
|
}
|
|
331
|
if (other.image_angle == 180)
|
|
332
|
{
|
|
333
|
piece1.vspeed = -9 - random(6);
|
|
334
|
piece1.hspeed = -4 - random(2);
|
|
335
|
piece2.vspeed = 5 + random(6);
|
|
336
|
piece2.hspeed = -4 - random(2);
|
|
337
|
piece3.vspeed = -9 - random(6);
|
|
338
|
piece3.hspeed = -4 - random(2);
|
|
339
|
piece4.vspeed = -9 - random(6);
|
|
340
|
piece4.hspeed = -4 - random(2);
|
|
341
|
piece5.vspeed = 5 + random(6);
|
|
342
|
piece5.hspeed = -4 - random(2);
|
|
343
|
piece6.vspeed = 5 + random(6);
|
|
344
|
piece6.hspeed = -4 - random(2);
|
|
345
|
}
|
|
346
|
if (other.image_angle == 270)
|
|
347
|
{
|
|
348
|
piece1.vspeed = 1 - random(6);
|
|
349
|
piece1.hspeed = 7 + random(4);
|
|
350
|
piece2.vspeed = 1 - random(6);
|
|
351
|
piece2.hspeed = -7 - random(4);
|
|
352
|
piece3.vspeed = 1 + random(6);
|
|
353
|
piece3.hspeed = 7 + random(4);
|
|
354
|
piece4.vspeed = 1 + random(6);
|
|
355
|
piece4.hspeed = -7 - random(4);
|
|
356
|
piece5.vspeed = 1 - random(6);
|
|
357
|
piece5.hspeed = -7 - random(4);
|
|
358
|
piece6.vspeed = 1 - random(6);
|
|
359
|
piece6.hspeed = 7 + random(4);
|
|
360
|
}
|
|
361
|
if (other.image_angle == 90)
|
|
362
|
{
|
|
363
|
piece1.vspeed = -9 - random(3);
|
|
364
|
piece1.hspeed = 7 + random(2);
|
|
365
|
piece2.vspeed = -9 - random(3);
|
|
366
|
piece2.hspeed = -7 + random(2);
|
|
367
|
piece3.vspeed = -9 - random(3);
|
|
368
|
piece3.hspeed = 7 + random(2);
|
|
369
|
piece4.vspeed = -9 - random(3);
|
|
370
|
piece4.hspeed = -7 + random(2);
|
|
371
|
piece5.vspeed = -9 - random(3);
|
|
372
|
piece5.hspeed = -7 + random(2);
|
|
373
|
piece6.vspeed = -9 - random(3);
|
|
374
|
piece6.hspeed = 7 + random(2);
|
|
375
|
}
|
|
376
|
with (obj_heart)
|
|
377
|
{
|
|
378
|
color = c_black;
|
|
379
|
sprite_index = spr_heart;
|
|
380
|
}
|
|
381
|
instance_create(x, y, obj_shake);
|
|
382
|
instance_destroy();
|
|
383
|
}
|
|
384
|
}
|
|
385
|
|
|
386
|
enum UnknownEnum
|
|
387
|
{
|
|
388
|
Value_1 = 1
|
|
389
|
}
|