Deltarune (Chapter 4) script viewer

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gml_Object_obj_sound_of_justice_enemy_Alarm_6

related scripts: Alarm_4 • Alarm_6 • Alarm_7 • CleanUp_0 • Create_0 • Draw_0 • Mouse_60 • Mouse_61 • Other_10 • Other_11 • Other_22 • Other_24 • Step_0

(view raw script w/o annotations or w/e)
1
with (obj_heroparent)
2
    state = 0;
3
if (balloonend == 1)
4
{
5
    talked = 1;
6
}
7
else
8
{
9
    talked = 0.6;
10
    talktimer = 0;
11
}