Deltarune (Chapter 4) script viewer

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gml_Object_obj_sound_of_justice_enemy_Alarm_6

(view raw script w/o annotations or w/e)
1
with (obj_heroparent)
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    state = 0;
3
if (balloonend == 1)
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{
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    talked = 1;
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}
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else
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{
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    talked = 0.6;
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    talktimer = 0;
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}