Deltarune (Chapter 4) script viewer
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gml_Object_obj_sound_of_justice_enemy_Alarm_6
(view raw script w/o annotations or w/e)
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1
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with (obj_heroparent)
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2
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state = 0;
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3
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if (balloonend == 1)
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4
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{
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5
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talked = 1;
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6
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}
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7
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else
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8
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{
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9
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talked = 0.6;
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10
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talktimer = 0;
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11
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}
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