Deltarune (Chapter 4) script viewer

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gml_Object_obj_sound_of_justice_enemy_Alarm_6

related scripts: Alarm_4Alarm_6 Alarm_7CleanUp_0Create_0Draw_0Mouse_60Mouse_61Other_10Other_11Other_22Other_24Step_0

(view raw script w/o annotations or w/e)
1
with (obj_heroparent)
2
    state = 0;
3
if (balloonend == 1)
4
{
5
    talked = 1;
6
}
7
else
8
{
9
    talked = 0.6;
10
    talktimer = 0;
11
}