Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_rotating_object_parent_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
d3d_set_fog(true, c_black, 0, 1);
3
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, darken_alpha);
4
d3d_set_fog(false, c_black, 0, 0);