Deltarune (Chapter 4) script viewer

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gml_Object_obj_rotating_fg_controller_Create_0

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1
tunnel_offset_x = 0;
2
tunnel_offset_y = 0;
3
surf_tunnel = -1;
4
surf_tunnel2 = -1;
5
uni_distort_amount = shader_get_uniform(shd_tunnel_inverse, "distort_amount");