Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_rotating_bg_controller_new_Create_0

(view raw script w/o annotations or w/e)
1
tunnel_offset_x = 0;
2
tunnel_offset_y = 0;
3
surf_tunnel = -1;
4
surf_tunnel2 = -1;
5
uni_distort_amount = shader_get_uniform(shd_tunnel, "distort_amount");
6
depth = 1001000;