Deltarune (Chapter 4) script viewer

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gml_Object_obj_room_castle_tv_rhythm_Alarm_1

(view raw script w/o annotations or w/e)
1
instance_create(0, 0, obj_fadeout);
2
alarm[2]
 = 35;
gml_Object_obj_room_castle_tv_rhythm_Alarm_2.gml

room_goto(room_dw_rhythm_countdown);