Deltarune (Chapter 4) script viewer

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gml_Object_obj_room_castle_lancer_Step_0

(view raw script w/o annotations or w/e)
1
if (maus_npc != -4)
2
{
3
    if (maus_npc.x == maus_target)
4
    {
5
        maus_alt++;
6
        maus_target = ((maus_alt % 2) == 1) ? (maus_npc.xstart + 180) : maus_npc.xstart;
7
        with (maus_npc)
8
            
scr_flip
scr_flip

function
scr_flip(arg0)
{ if (arg0 == "h" || arg0 == "x") { x += ((sprite_get_width(sprite_index) - (sprite_get_xoffset(sprite_index) * 2)) * image_xscale); image_xscale = -image_xscale; } else { y += ((sprite_get_height(sprite_index) - (sprite_get_yoffset(sprite_index) * 2)) * image_yscale); image_yscale = -image_yscale; } }
("x");
9
    }
10
    maus_npc.x = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(maus_npc.x, maus_target, 2);
11
    maus_readable.x = maus_npc.x - 20;
12
}
13
if (poppup_npc != -4)
14
{
15
    if (poppup_npc.x == poppup_target)
16
    {
17
        poppup_alt++;
18
        poppup_target = ((poppup_alt % 2) == 1) ? (poppup_npc.xstart + 124) : poppup_npc.xstart;
19
        with (poppup_npc)
20
            
scr_flip
scr_flip

function
scr_flip(arg0)
{ if (arg0 == "h" || arg0 == "x") { x += ((sprite_get_width(sprite_index) - (sprite_get_xoffset(sprite_index) * 2)) * image_xscale); image_xscale = -image_xscale; } else { y += ((sprite_get_height(sprite_index) - (sprite_get_yoffset(sprite_index) * 2)) * image_yscale); image_yscale = -image_yscale; } }
("x");
21
    }
22
    poppup_npc.x = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(poppup_npc.x, poppup_target, 1);
23
    poppup_readable.x = poppup_npc.x - 40;
24
}
25
if (tasque_npc != -4)
26
{
27
    if (tasque_npc.x == tasque_target)
28
    {
29
        tasque_alt++;
30
        tasque_target = ((tasque_alt % 2) == 1) ? (tasque_npc.xstart + 130) : tasque_npc.xstart;
31
        with (tasque_npc)
32
            
scr_flip
scr_flip

function
scr_flip(arg0)
{ if (arg0 == "h" || arg0 == "x") { x += ((sprite_get_width(sprite_index) - (sprite_get_xoffset(sprite_index) * 2)) * image_xscale); image_xscale = -image_xscale; } else { y += ((sprite_get_height(sprite_index) - (sprite_get_yoffset(sprite_index) * 2)) * image_yscale); image_yscale = -image_yscale; } }
("x");
33
    }
34
    tasque_npc.x = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(tasque_npc.x, tasque_target, 1);
35
    tasque_readable.x = tasque_npc.x - 40;
36
}
37
if (con == 10 && !d_ex())
38
{
39
    con = 11;
40
    alarm[0]
 = 30;
gml_Object_obj_room_castle_lancer_Alarm_0.gml

con++;
41
    global.interact = 1;
42
    global.facing = 0;
43
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
44
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
45
    la = actor_count + 1;
46
    la_actor = instance_create(lancer_npc.x, lancer_npc.y, obj_actor);
47
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(la, la_actor, "lancer");
48
    la_actor.sprite_index = lancer_npc.sprite_index;
49
    qu = actor_count + 2;
50
    qu_actor = instance_create(400, 138, obj_actor);
51
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(qu, qu_actor, "queen");
52
    qu_actor.sprite_index = spr_queen_walk_right;
53
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(lancer_npc, "visible", 0);
54
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
55
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(801, 129, 10);
56
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
57
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(838, 113, 10);
58
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
59
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(755, 118, 10);
60
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
61
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
62
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
63
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
64
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
65
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
66
    var small_talk = stringsetloc(
Good idea
"Good idea", "obj_room_castle_lancer_slash_Step_0_gml_81_0"
);
67
    
scr_smallface
scr_smallface

function
scr_smallface(arg0, arg1, arg2, arg3, arg4, arg5)
{
scr_smallface_reset(arg0);
global.smsprite[arg0] = spr_face_susie_alt; if (is_string(arg1)) { if (arg1 == "susie") global.smsprite[arg0] = spr_face_susie_alt; if (arg1 == "ralsei") global.smsprite[arg0] = spr_face_r_nohat; if (arg1 == "lancer") global.smsprite[arg0] = spr_face_l0; if (arg1 == "noelle") global.smsprite[arg0] = spr_face_n_matome; if (arg1 == "noelle_cropped") global.smsprite[arg0] = spr_face_n_matome_cropped; if (arg1 == "queen") global.smsprite[arg0] =
scr_84_get_sprite("spr_face_queen");
if (arg1 == "rouxls") global.smsprite[arg0] = spr_face_rurus; if (arg1 == "berdly") global.smsprite[arg0] = spr_face_berdly_dark; if (arg1 == "rudy") global.smsprite[arg0] = spr_face_rudy; if (arg1 == "toriel") global.smsprite[arg0] = asset_get_index("spr_face_t" + string(arg2)); if (arg1 == "none" || arg1 == "empty") global.smsprite[arg0] = spr_empty; } else { global.smsprite[arg0] = arg1; if (arg1 == 0) global.smsprite[arg0] = spr_empty; } global.smimage[arg0] = arg2; if (is_string(arg3)) { if (global.fighting == 1) { if (arg3 == "left") global.smxx[arg0] = 60; if (arg3 == "leftmid") global.smxx[arg0] = 160; if (arg3 == "mid" || arg3 == "middle") global.smxx[arg0] = 260; if (arg3 == "rightmid") global.smxx[arg0] = 360; if (arg3 == "right") global.smxx[arg0] = 460; } else { if (arg3 == "left") global.smxx[arg0] = 70; if (arg3 == "leftmid") global.smxx[arg0] = 160; if (arg3 == "mid" || arg3 == "middle") global.smxx[arg0] = 260; if (arg3 == "rightmid") global.smxx[arg0] = 360; if (arg3 == "right") global.smxx[arg0] = 400; } } else { global.smxx[arg0] = arg3; } if (is_string(arg4)) { if (global.fighting == 1) { if (arg4 == "top") global.smyy[arg0] = -10; if (arg4 == "mid" || arg4 == "middle") global.smyy[arg0] = 30; if (arg4 == "bottommid") global.smyy[arg0] = 45; if (arg4 == "bottom") global.smyy[arg0] = 56; if (arg4 == "bottom" || arg4 == "bottommid") { global.smdir[arg0] = 90; global.smspeed[arg0] = 4; global.smalarm[arg0] = 10; global.smyy[arg0] += 40; global.smxx[arg0] -= 40; } } else { if (arg4 == "top") global.smyy[arg0] = -10; if (arg4 == "mid" || arg4 == "middle") global.smyy[arg0] = 30; if (arg4 == "bottommid") global.smyy[arg0] = 50; if (arg4 == "bottom") global.smyy[arg0] = 68; if (global.darkzone == 0) ...
(0, "susie", 25, 440, "bottom", small_talk);
68
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("lancer");
69
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Careful.com,Delay 11 pretty boy!Delay 11 This room site is a work zone!Wait for input
"\\E2* Careful.com^1, pretty boy^1! This room site is a work zone!/", "obj_room_castle_lancer_slash_Step_0_gml_84_0"
);
70
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("ralsei", "W");
71
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face W* Wh...Delay 11 WHAT happened to the wall?Wait for input
"\\EW* Wh..^1. WHAT happened to the wall?/", "obj_room_castle_lancer_slash_Step_0_gml_86_0"
);
72
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("lancer", 1);
73
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* I don't know,Delay 11 but we're not stopping 'til we hit buried treasure.Mini text 0 Wait for input
"\\E1* I don't know^1, but we're not stopping 'til we hit buried treasure.\\f0/", "obj_room_castle_lancer_slash_Step_0_gml_88_0"
);
74
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("ralsei", "U");
75
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face U* H.. Wh...Delay 11 What treasure!?Wait for inputClose Message
"\\EU* H.. Wh..^1. What treasure!?/%", "obj_room_castle_lancer_slash_Step_0_gml_90_0"
);
76
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
77
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(2);
78
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
79
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_hurt);
80
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(-18, 0);
81
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
82
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(4);
83
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
84
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
85
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(18, 0);
86
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
87
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
88
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(570, 138, 10);
89
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
90
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
91
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
92
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
93
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
94
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
95
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
96
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face N* Get A Load Of The Guy With No Meat Or Fruit In His Castle WallsWait for inputClose Message
"\\EN* Get A Load Of The Guy With No Meat Or Fruit In His Castle Walls/%", "obj_room_castle_lancer_slash_Step_0_gml_118_0"
);
97
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
98
    c_sndplay(snd_suslaugh);
99
    c_sndplay(snd_queen_laugh_1);
100
    c_sndplay(snd_lancerlaugh);
101
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
102
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_queen_ohoho_standing);
103
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
104
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
105
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
106
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_laugh_dw);
107
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
108
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
109
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
110
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_lancer_construction_laugh);
111
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
112
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
113
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
114
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_down_blush);
115
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
116
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
117
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* I...Delay 11 I'm sorry!Delay 11 I...Delay 11 I'm new at this!!!Delay 11 I'm new!!!Wait for inputClose Message
"\\EC* I..^1. I'm sorry^1! I..^1. I'm new at this!!^1! I'm new!!!/%", "obj_room_castle_lancer_slash_Step_0_gml_147_0"
);
118
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
119
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
120
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_lancer_construction);
121
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(lancer_npc, "visible", 1);
122
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
123
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
124
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(400, 138, 10);
125
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
126
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 10);
127
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(11);
128
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
129
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
130
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
131
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
132
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
133
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
134
}
135
if (con == 12 && !i_ex(obj_cutscene_master))
136
{
137
    global.interact = 0;
138
    global.facing = 0;
139
    con = 99;
140
}