Deltarune (Chapter 4) script viewer

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gml_Object_obj_room_beach_Draw_0

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if (global.chapter == 4 && global.plot >= 290)
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{
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    pal_swap_set(bg_towntiles_palette, 1, false);
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    draw_sprite(spr_npc_beachtable, 0, 80, 150);
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    draw_sprite(spr_npc_beachtable, 0, 160, 150);
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    pal_swap_reset();
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}