Deltarune (Chapter 4) script viewer

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gml_Object_obj_rhythmgame_spotlights_Create_0

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1
flip = false;
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siner = 0;
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init = false;
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center_angle = 15;
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range = 45;
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con = 0;
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focus = false;
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light_color = 15245445;
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image_speed = 0;
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pointA = 0;
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pointB = 0;
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floorY = obj_rhythmgame.y + 370;