Deltarune (Chapter 4) script viewer

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gml_Object_obj_rhythmgame_spotlight_solo_Step_0

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if (!init)
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{
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    init = true;
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    if (flip)
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        center_angle = -15;
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    direction += center_angle;
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}
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direction = 270 + center_angle + (sin(siner / 20) * (range / 2));
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direction = round(direction);
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if (con >= 2)
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    siner += (flip ? -1 : 1);
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image_angle = direction - 270;