Deltarune (Chapter 4) script viewer

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gml_Object_obj_rhythmgame_effects_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, 0, x, obj_rhythmgame.y - 480, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
2
var _yy = (obj_rhythmgame.y - 640) + ((cameray() - obj_rhythmgame.y) * -0.5);
3
draw_sprite_ext(sprite_index, 1, x, _yy, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
4
with (obj_rhythmgame)
5
    event_user(2);