Deltarune (Chapter 4) script viewer

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gml_Object_obj_rhythmgame_editor_Other_16

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1
if (rem_pos < 0)
2
    exit;
3
audio_sound_set_track_position(track1_instance, rem_pos);
4
audio_sound_set_track_position(track2_instance, rem_pos);
5
trackpos = rem_pos;
6
scroll_init = 1;