|
1
|
if (freeplay < 0)
|
|
2
|
{
|
|
3
|
var _textspacing = 16;
|
|
4
|
draw_set_color(c_white);
|
|
5
|
_ystart = 80;
|
|
6
|
draw_text(230, _ystart - _textspacing, "TRACK SELECT");
|
|
7
|
var _difficulty = "";
|
|
8
|
for (i = 0; i < array_length(tracklist); i++)
|
|
9
|
{
|
|
10
|
if (i == song_id)
|
|
11
|
{
|
|
12
|
draw_set_color(hardmode ? c_orange : c_yellow);
|
|
13
|
if (hardmode)
|
|
14
|
_difficulty = " (Hard)";
|
|
15
|
}
|
|
16
|
draw_text(210, _ystart + (_textspacing * i), string_format_zero(i, 2, 0) + " - " + tracklist[i] + _difficulty);
|
|
17
|
if (i == song_id)
|
|
18
|
{
|
|
19
|
_difficulty = "";
|
|
20
|
draw_set_color(c_white);
|
|
21
|
}
|
|
22
|
}
|
|
23
|
draw_set_color(c_white);
|
|
24
|
draw_set_halign(fa_center);
|
|
25
|
draw_set_valign(fa_middle);
|
|
26
|
var _confirm = "[Z]";
|
|
27
|
var _cancel = "[X]";
|
|
28
|
draw_text_transformed(camerax() + 320, cameray() + 240, string_hash_to_newline(_confirm + " Play it!#" + _cancel + " Nevermind"), 2, 2, 0);
|
|
29
|
draw_set_halign(fa_left);
|
|
30
|
draw_set_valign(fa_top);
|
|
31
|
draw_sprite(spr_heart, 0, 190, _ystart + (song_id * _textspacing));
|
|
32
|
exit;
|
|
33
|
}
|
|
34
|
camy = cameray();
|
|
35
|
camx = camerax();
|
|
36
|
with (obj_rhythmgame_chart)
|
|
37
|
{
|
|
38
|
camy = other.camy;
|
|
39
|
camx = other.camx;
|
|
40
|
}
|
|
41
|
if (tenna_boss)
|
|
42
|
{
|
|
43
|
draw_set_color(c_black);
|
|
44
|
ossafe_fill_rectangle(camx, camy, camx + camerawidth(), camy + 100);
|
|
45
|
draw_set_color(c_white);
|
|
46
|
}
|
|
47
|
bg_timer++;
|
|
48
|
if (palette_active)
|
|
49
|
{
|
|
50
|
palette_pos = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (palette_pos, 1 - bg_con, 0.1);
|
|
51
|
pal_swap_set(spr_dw_rhythm_stage_palette, palette_pos, false);
|
|
52
|
draw_sprite_ext(spr_rhythmgame_bg, 1, x, y + 100, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
53
|
pal_swap_reset();
|
|
54
|
if (palette_pos == 0)
|
|
55
|
palette_active = false;
|
|
56
|
}
|
|
57
|
else
|
|
58
|
{
|
|
59
|
draw_sprite_ext(spr_rhythmgame_bg, bg_con, x, y + 100, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
60
|
draw_set_blend_mode(bm_add);
|
|
61
|
draw_sprite_ext(spr_rhythmgame_bg, bg_con, x, y + 100, image_xscale, image_yscale, image_angle, image_blend, 0.1 + (sin(bg_timer / 6) * 0.1 * (kchart_ease * 0.65)));
|
|
62
|
draw_set_blend_mode(bm_normal);
|
|
63
|
draw_sprite_ext(spr_rhythmgame_bg_mask, 1, x, y + 100, image_xscale, image_yscale, image_angle, image_blend, image_alpha * (kchart_ease * 0.65));
|
|
64
|
}
|
|
65
|
var _silhouette = false;
|
|
66
|
var _floor = y + 394;
|
|
67
|
with (obj_rhythmgame_performer)
|
|
68
|
{
|
|
69
|
if (silhouette)
|
|
70
|
{
|
|
71
|
if (!_silhouette)
|
|
72
|
{
|
|
73
|
_silhouette = true;
|
|
74
|
if (!surface_exists(other.silhouette_surf))
|
|
75
|
other.silhouette_surf = surface_create(640, 480);
|
|
76
|
surface_set_target(other.silhouette_surf);
|
|
77
|
draw_clear_alpha(c_black, 0);
|
|
78
|
}
|
|
79
|
var _floorb = _floor + 2;
|
|
80
|
if (name == "susie")
|
|
81
|
_floorb -= 8;
|
|
82
|
if (marker != -4)
|
|
83
|
{
|
|
84
|
with (marker)
|
|
85
|
{
|
|
86
|
scr_perspective_shadow_ext(id, 350, _floor - 78, _floor, true, 0, 120);
|
|
87
|
scr_perspective_shadow_ext(id, 290, _floor - 78, _floor, true, 0, 120);
|
|
88
|
}
|
|
89
|
}
|
|
90
|
scr_perspective_shadow_ext(id, 350, _floor - 90, _floorb, true, 0, 120);
|
|
91
|
scr_perspective_shadow_ext(id, 290, _floor - 90, _floorb, true, 0, 120);
|
|
92
|
}
|
|
93
|
}
|
|
94
|
if (_silhouette)
|
|
95
|
{
|
|
96
|
gpu_set_blendmode(bm_subtract);
|
|
97
|
draw_sprite_ext(spr_rhythmgame_bg_overlay, 0, x, y + 100, image_xscale, image_yscale, image_angle, image_blend, 1);
|
|
98
|
gpu_set_blendmode(bm_normal);
|
|
99
|
surface_reset_target();
|
|
100
|
draw_surface(silhouette_surf, x, 0);
|
|
101
|
}
|
|
102
|
if (stage_con >= 1)
|
|
103
|
{
|
|
104
|
draw_sprite_ext(spr_rhythmgame_bg_mask, 0, x, y + 100, image_xscale, image_yscale, image_angle, spotlight_color[3], ((image_alpha * (stage_con - 1)) / 2) + 0.25);
|
|
105
|
stage_con = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (stage_con, 1, 0.05);
|
|
106
|
}
|
|
107
|
if ((miss_timer > 0 || fame <= 2000) && tutorial < 7)
|
|
108
|
{
|
|
109
|
draw_set_blend_mode(bm_add);
|
|
110
|
red_glow = miss_timer / 20;
|
|
111
|
if (fame <= 2000)
|
|
112
|
{
|
|
113
|
if (lose_con < 2)
|
|
114
|
siner++;
|
|
115
|
red_glow += ((sin((siner / 20) * pi) * 0.25) + 0.25);
|
|
116
|
}
|
|
117
|
draw_sprite_ext(spr_rhythmgame_bg_mask, 0, x, y + 100, image_xscale, image_yscale, 0, spotlight_color[1], red_glow);
|
|
118
|
draw_set_blend_mode(bm_normal);
|
|
119
|
}
|
|
120
|
else if (red_glow > 0)
|
|
121
|
{
|
|
122
|
red_glow = 0;
|
|
123
|
}
|
|
124
|
var _inv_ease = chart_ease - 1;
|
|
125
|
var _ystart = y + 100 + (16 * image_yscale);
|
|
126
|
draw_sprite_ext(spr_rhythmgame_spotlight, bg_con, x + (16 * image_xscale), _ystart - (50 * chart_ease), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
127
|
draw_sprite_ext(spr_rhythmgame_spotlight, bg_con, (x + camerawidth()) - (16 * image_xscale), _ystart - (50 * chart_ease), -image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
128
|
if (chart_ease > 0)
|
|
129
|
{
|
|
130
|
draw_set_halign(fa_center);
|
|
131
|
draw_set_color(spotlight_color[2]);
|
|
132
|
draw_set_font(fnt_main);
|
|
133
|
draw_text_transformed(x + 60 + (110 * _inv_ease), _ystart - 60 - 30, stringsetloc(POPU"POPU", "obj_rhythmgame_slash_Draw_0_gml_38_0" ), 2, 2, 0);
|
|
134
|
draw_text_transformed((x + camerawidth()) - 60 - (110 * _inv_ease), _ystart - 60 - 30, stringsetloc(LARITY"LARITY", "obj_rhythmgame_slash_Draw_0_gml_39_0" ), 2, 2, 0);
|
|
135
|
draw_set_halign(fa_left);
|
|
136
|
draw_sprite_ext(spr_rhythmgame_spotlight, bg_con, x + (16 * image_xscale) + (110 * _inv_ease), (_ystart + 60) - (30 * chart_ease), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
137
|
draw_sprite_ext(spr_rhythmgame_spotlight, bg_con, (x + camerawidth()) - (16 * image_xscale) - (110 * _inv_ease), (_ystart + 60) - (30 * chart_ease), -image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
138
|
draw_sprite_ext(spr_rhythmgame_spotlight, bg_con, x + (16 * image_xscale) + (220 * _inv_ease), (_ystart + 120) - (10 * chart_ease), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
139
|
draw_sprite_ext(spr_rhythmgame_spotlight, bg_con, (x + camerawidth()) - (16 * image_xscale) - (220 * _inv_ease), (_ystart + 120) - (10 * chart_ease), -image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
140
|
var _col = spotlight_col(0);
|
|
141
|
draw_sprite_ext(spr_rhythmgame_spotlight, 5, x + (16 * image_xscale), _ystart - (50 * chart_ease), image_xscale, image_yscale, image_angle, _col, image_alpha);
|
|
142
|
draw_sprite_ext(spr_rhythmgame_spotlight, 5, (x + camerawidth()) - (16 * image_xscale), _ystart - (50 * chart_ease), -image_xscale, image_yscale, image_angle, _col, image_alpha);
|
|
143
|
if (fame >= 12000)
|
|
144
|
{
|
|
145
|
draw_set_blend_mode(bm_add);
|
|
146
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, x + (16 * image_xscale), _ystart - (50 * chart_ease), image_xscale, image_yscale, image_angle, _col, 0.1);
|
|
147
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, (x + camerawidth()) - (16 * image_xscale), _ystart - (50 * chart_ease), -image_xscale, image_yscale, image_angle, _col, 0.1);
|
|
148
|
draw_set_blend_mode(bm_normal);
|
|
149
|
}
|
|
150
|
_col = spotlight_col(1);
|
|
151
|
draw_sprite_ext(spr_rhythmgame_spotlight, 5, x + (16 * image_xscale) + (110 * _inv_ease), (_ystart + 60) - (30 * chart_ease), image_xscale, image_yscale, image_angle, _col, image_alpha);
|
|
152
|
draw_sprite_ext(spr_rhythmgame_spotlight, 5, (x + camerawidth()) - (16 * image_xscale) - (110 * _inv_ease), (_ystart + 60) - (30 * chart_ease), -image_xscale, image_yscale, image_angle, _col, image_alpha);
|
|
153
|
if (fame >= 10000)
|
|
154
|
{
|
|
155
|
draw_set_blend_mode(bm_add);
|
|
156
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, x + (16 * image_xscale) + (110 * _inv_ease), (_ystart + 60) - (30 * chart_ease), image_xscale, image_yscale, image_angle, _col, 0.1);
|
|
157
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, (x + camerawidth()) - (16 * image_xscale) - (110 * _inv_ease), (_ystart + 60) - (30 * chart_ease), -image_xscale, image_yscale, image_angle, _col, 0.1);
|
|
158
|
draw_set_blend_mode(bm_normal);
|
|
159
|
}
|
|
160
|
_col = spotlight_col(2);
|
|
161
|
draw_sprite_ext(spr_rhythmgame_spotlight, 5, x + (16 * image_xscale) + (220 * _inv_ease), (_ystart + 120) - (10 * chart_ease), image_xscale, image_yscale, image_angle, _col, image_alpha);
|
|
162
|
draw_sprite_ext(spr_rhythmgame_spotlight, 5, (x + camerawidth()) - (16 * image_xscale) - (220 * _inv_ease), (_ystart + 120) - (10 * chart_ease), -image_xscale, image_yscale, image_angle, _col, image_alpha);
|
|
163
|
if (fame >= 8000)
|
|
164
|
{
|
|
165
|
draw_set_blend_mode(bm_add);
|
|
166
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, x + (16 * image_xscale) + (220 * _inv_ease), (_ystart + 120) - (10 * chart_ease), image_xscale, image_yscale, image_angle, _col, 0.1);
|
|
167
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, (x + camerawidth()) - (16 * image_xscale) - (220 * _inv_ease), (_ystart + 120) - (10 * chart_ease), -image_xscale, image_yscale, image_angle, _col, 0.1);
|
|
168
|
draw_set_blend_mode(bm_normal);
|
|
169
|
}
|
|
170
|
draw_set_font(fnt_main);
|
|
171
|
draw_set_halign(fa_left);
|
|
172
|
draw_set_valign(fa_bottom);
|
|
173
|
draw_set_color(note_color[0]);
|
|
174
|
draw_text_outline(x + 110 + (300 * _inv_ease), y + 467, stringsetloc(SCORE"SCORE", "obj_rhythmgame_slash_Draw_0_gml_227_0_b" ), 0);
|
|
175
|
draw_set_font(fnt_mainbig);
|
|
176
|
draw_text_outline(x + 20 + (200 * _inv_ease), y + 470, string_format_zero(points + hold_score, 6, 0), 0);
|
|
177
|
draw_set_font(fnt_main);
|
|
178
|
draw_set_color(note_color[1]);
|
|
179
|
draw_set_halign(fa_right);
|
|
180
|
draw_text_outline((x + 530) - (300 * _inv_ease), y + 467, stringsetloc(MAX COMBO"MAX COMBO", "obj_rhythmgame_slash_Draw_0_gml_234_0" ), 0);
|
|
181
|
draw_set_font(fnt_mainbig);
|
|
182
|
draw_text_outline((x + 620) - (200 * _inv_ease), y + 470, string_format_zero(max_combo, 6, 0), 0);
|
|
183
|
draw_set_valign(fa_top);
|
|
184
|
draw_set_halign(fa_left);
|
|
185
|
draw_set_font(fnt_main);
|
|
186
|
draw_set_color(c_white);
|
|
187
|
if (miss_timer > 0)
|
|
188
|
{
|
|
189
|
_col = spotlight_color[1];
|
|
190
|
draw_set_blend_mode(bm_add);
|
|
191
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, x + (16 * image_xscale), _ystart - (50 * chart_ease), image_xscale, image_yscale, image_angle, _col, miss_timer / 20);
|
|
192
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, (x + camerawidth()) - (16 * image_xscale), _ystart - (50 * chart_ease), -image_xscale, image_yscale, image_angle, _col, miss_timer / 20);
|
|
193
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, x + (16 * image_xscale) + (110 * _inv_ease), (_ystart + 60) - (30 * chart_ease), image_xscale, image_yscale, image_angle, _col, miss_timer / 20);
|
|
194
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, (x + camerawidth()) - (16 * image_xscale) - (110 * _inv_ease), (_ystart + 60) - (30 * chart_ease), -image_xscale, image_yscale, image_angle, _col, miss_timer / 20);
|
|
195
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, x + (16 * image_xscale) + (220 * _inv_ease), (_ystart + 120) - (10 * chart_ease), image_xscale, image_yscale, image_angle, _col, miss_timer / 20);
|
|
196
|
draw_sprite_ext(spr_rhythmgame_spotlight, 6, (x + camerawidth()) - (16 * image_xscale) - (220 * _inv_ease), (_ystart + 120) - (10 * chart_ease), -image_xscale, image_yscale, image_angle, _col, miss_timer / 20);
|
|
197
|
draw_set_blend_mode(bm_normal);
|
|
198
|
miss_timer--;
|
|
199
|
}
|
|
200
|
}
|
|
201
|
_inv_ease = kchart_ease - 1;
|
|
202
|
bottomy = 240 + y + (300 * _inv_ease);
|
|
203
|
var _centerx = 320;
|
|
204
|
var _flashOnly = false;
|
|
205
|
var _notespeed;
|
|
206
|
if ((song_initialized && intro_con >= 2) || kchart_ease > 0)
|
|
207
|
{
|
|
208
|
_notespeed = notespeed;
|
|
209
|
var _whiteness = 16777215;
|
|
210
|
if (invc > 0)
|
|
211
|
_whiteness = merge_color(c_white, c_red, scr_rhythmgame_damage_flash());
|
|
212
|
_whiteness = merge_color(c_black, c_white, brightness);
|
|
213
|
scr_rhythmgame_draw_backing(_notespeed, _centerx);
|
|
214
|
draw_sprite_ext(spr_rhythmgame_button, 0, _centerx - 20, bottomy, 1, 1, 0, _whiteness, 1);
|
|
215
|
draw_sprite_ext(spr_rhythmgame_button, 1, _centerx + 20, bottomy, 1, 1, 0, _whiteness, 1);
|
|
216
|
d3d_set_fog(true, _whiteness, 0, 1);
|
|
217
|
draw_sprite_ext(spr_rhythmgame_button, 0, _centerx - 20, bottomy, 1, 1, 0, c_white, note_hit_timer[0] / 5);
|
|
218
|
draw_sprite_ext(spr_rhythmgame_button, 1, _centerx + 20, bottomy, 1, 1, 0, c_white, note_hit_timer[1] / 5);
|
|
219
|
d3d_set_fog(false, c_black, 0, 0);
|
|
220
|
draw_set_color(c_white);
|
|
221
|
var _xstart = (instrument == 2) ? 270 : 280;
|
|
222
|
var _xwidth = (instrument == 2) ? 30 : 40;
|
|
223
|
scr_rhythmgame_draw_combo(_centerx);
|
|
224
|
scr_rhythmgame_draw_chart(_notespeed, _centerx, false);
|
|
225
|
scr_rhythmgame_draw_border(_centerx);
|
|
226
|
draw_set_color(c_white);
|
|
227
|
if (tutorial > 0)
|
|
228
|
{
|
|
229
|
if (tutorial >= 4)
|
|
230
|
{
|
|
231
|
if (timer > 0)
|
|
232
|
timer -= 0.1;
|
|
233
|
}
|
|
234
|
else if (tutorial >= 2)
|
|
235
|
{
|
|
236
|
if (timer < 1)
|
|
237
|
timer += 0.1;
|
|
238
|
}
|
|
239
|
var _buttonalpha = clamp01(timer);
|
|
240
|
if (chart_lerp < 1 && _buttonalpha > 0)
|
|
241
|
{
|
|
242
|
var _sin = sin((trackpos / meter) * pi * 2) * 12;
|
|
243
|
draw_set_halign(fa_center);
|
|
244
|
var _chart_extra = (1 - chart_lerp) * _buttonalpha;
|
|
245
|
draw_set_alpha(_chart_extra);
|
|
246
|
draw_set_font(scr_84_get_fontscr_84_get_font
function scr_84_get_font(arg0)
{
if (!variable_global_exists("chemg_last_get_font"))
global.chemg_last_get_font = "";
if (arg0 != global.chemg_last_get_font)
global.chemg_last_get_font = arg0;
return ds_map_find_value(global.font_map, arg0);
} ("main"));
|
|
247
|
var _played = note_hit_timer[0] > 0;
|
|
248
|
var _col = _played ? 65535 : 16777215;
|
|
249
|
draw_set_color(_col);
|
|
250
|
draw_set_halign(fa_right);
|
|
251
|
draw_set_valign(fa_bottom);
|
|
252
|
var _pressmsg = string_hash_to_newline(stringsetloc(THIS IS#THE BUTTON#YOU WOULD#PRESS IN#THE REAL#SONG BUT#THIS IS#AN AUTO-#MATICALLY#PLAYING#DEMO"THIS IS#THE BUTTON#YOU WOULD#PRESS IN#THE REAL#SONG BUT#THIS IS#AN AUTO-#MATICALLY#PLAYING#DEMO", "obj_rhythmgame_slash_Draw_0_gml_313_0" ));
|
|
253
|
draw_text_transformed(_centerx - 52, bottomy - 10, _pressmsg, 1, 1, 0);
|
|
254
|
draw_sprite_ext(spr_sneo_bullet_arrow, 0, _centerx - 54 - (abs(_sin) * (1 - _played)), bottomy - 2, 2, 2, 0, _col, _chart_extra);
|
|
255
|
_played = note_hit_timer[1] > 0;
|
|
256
|
_col = _played ? 65535 : 16777215;
|
|
257
|
draw_set_color(_col);
|
|
258
|
draw_set_halign(fa_left);
|
|
259
|
draw_text_transformed(_centerx + 52, bottomy - 10, _pressmsg, 1, 1, 0);
|
|
260
|
draw_sprite_ext(spr_sneo_bullet_arrow, 0, _centerx + 56 + (abs(_sin) * (1 - _played)), bottomy - 2, -2, 2, 0, _col, _chart_extra);
|
|
261
|
_col = 16777215;
|
|
262
|
draw_set_alpha(1);
|
|
263
|
draw_set_halign(fa_left);
|
|
264
|
draw_set_valign(fa_top);
|
|
265
|
}
|
|
266
|
draw_rhythm_buttons(_centerx, _whiteness, _buttonalpha);
|
|
267
|
if (tutorial >= 4)
|
|
268
|
{
|
|
269
|
if (tutorial >= 5)
|
|
270
|
{
|
|
271
|
fade = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (fade, 0, 0.05);
|
|
272
|
draw_set_color(merge_color(c_gray, c_black, fade));
|
|
273
|
draw_set_blend_mode(bm_subtract);
|
|
274
|
ossafe_fill_rectangle(_centerx - 40, bottomy - 200, _centerx + 40, bottomy + 50);
|
|
275
|
draw_set_blend_mode(bm_normal);
|
|
276
|
if (fade <= 0 || (fade % 0.25) > 0.125)
|
|
277
|
draw_sprite_ext(spr_rhythmgame_mute, 0, _centerx, bottomy - 75, 1, 1, 0, merge_color(c_black, c_white, brightness), 1);
|
|
278
|
}
|
|
279
|
if (fame <= 2000)
|
|
280
|
{
|
|
281
|
if (tutorial == 6 && fame > 0)
|
|
282
|
{
|
|
283
|
if (invc <= 0)
|
|
284
|
missnotecon = 1;
|
|
285
|
}
|
|
286
|
else
|
|
287
|
{
|
|
288
|
_flashOnly = true;
|
|
289
|
if (tutorial == 5)
|
|
290
|
invc = 0;
|
|
291
|
}
|
|
292
|
}
|
|
293
|
}
|
|
294
|
}
|
|
295
|
else if (button_alpha > 0)
|
|
296
|
{
|
|
297
|
var _buttonalpha = 1;
|
|
298
|
if (button_alpha > 0)
|
|
299
|
button_alpha -= 0.05;
|
|
300
|
_buttonalpha = max(0, button_alpha);
|
|
301
|
draw_rhythm_buttons(_centerx, 16777215, _buttonalpha);
|
|
302
|
}
|
|
303
|
if (tenna_boss && speed_modifier >= 2)
|
|
304
|
{
|
|
305
|
draw_set_color(c_red);
|
|
306
|
draw_text_transformed(_centerx + 50, bottomy + 15, string_format_auto(speed_modifier, 1) + "x", 2, 2, 0);
|
|
307
|
draw_text_transformed(_centerx + 50, bottomy + 40, "SPEED", 1, 1, 0);
|
|
308
|
}
|
|
309
|
if (lose_con >= 1)
|
|
310
|
{
|
|
311
|
fade = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (fade, 0, 0.05);
|
|
312
|
draw_set_color(merge_color(c_gray, c_black, fade));
|
|
313
|
draw_set_blend_mode(bm_subtract);
|
|
314
|
ossafe_fill_rectangle(_centerx - 40, bottomy - 200, _centerx + 40, bottomy + 50);
|
|
315
|
draw_set_blend_mode(bm_normal);
|
|
316
|
if (fade <= 0 || (fade % 0.25) > 0.125)
|
|
317
|
draw_sprite_ext(spr_rhythmgame_mute, 0, _centerx, bottomy - 75, 1, 1, 0, merge_color(c_black, c_white, brightness), 0);
|
|
318
|
}
|
|
319
|
_inv_ease = chart_ease - 1;
|
|
320
|
bottomy = 240 + y + (300 * _inv_ease);
|
|
321
|
if (brightness != target_brightness)
|
|
322
|
brightness = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (brightness, target_brightness, 0.025);
|
|
323
|
with (obj_rhythmgame_chart)
|
|
324
|
{
|
|
325
|
if (brightness != target_brightness)
|
|
326
|
brightness = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (brightness, target_brightness, 0.025);
|
|
327
|
}
|
|
328
|
if (tutorial == 3)
|
|
329
|
{
|
|
330
|
target_brightness = 0.5;
|
|
331
|
}
|
|
332
|
else if (tutorial == 4 || tutorial == 5)
|
|
333
|
{
|
|
334
|
with (obj_rhythmgame_chart)
|
|
335
|
{
|
|
336
|
if (instrument == 2)
|
|
337
|
target_brightness = 0.5;
|
|
338
|
}
|
|
339
|
target_brightness = 1;
|
|
340
|
}
|
|
341
|
else if (tutorial == 6)
|
|
342
|
{
|
|
343
|
with (obj_rhythmgame_chart)
|
|
344
|
{
|
|
345
|
if (instrument == 1)
|
|
346
|
target_brightness = 1;
|
|
347
|
else
|
|
348
|
target_brightness = 0.5;
|
|
349
|
}
|
|
350
|
target_brightness = 0.5;
|
|
351
|
}
|
|
352
|
else if (tutorial > 0)
|
|
353
|
{
|
|
354
|
with (obj_rhythmgame_chart)
|
|
355
|
target_brightness = 1;
|
|
356
|
target_brightness = 1;
|
|
357
|
}
|
|
358
|
with (obj_rhythmgame_chart)
|
|
359
|
{
|
|
360
|
bottomy = other.bottomy;
|
|
361
|
trackpos = other.trackpos;
|
|
362
|
scr_rhythmgame_drawscr_rhythmgame_draw
function scr_rhythmgame_draw(arg0, arg1, arg2 = false)
{
scr_rhythmgame_draw_backing(arg0, arg1, arg2);
if (!arg2)
scr_rhythmgame_draw_combo(arg1);
scr_rhythmgame_draw_chart(arg0, arg1, arg2);
}
function scr_rhythmgame_draw_backing(arg0, arg1, arg2 = false, arg3 = 0)
{
if (arg2)
fade = 0;
if (fade == 1 && brightness == 1)
draw_set_color(c_gray);
else
draw_set_color(merge_color(c_black, c_gray, fade * brightness));
var _gray = merge_color(c_black, c_gray, brightness);
draw_set_color(c_black);
var _flash = 0;
if (invc > 0 && fade == 1)
_flash = remap_clamped(0, 6, 0, 1, hurt_flash);
draw_set_alpha(0.75);
ossafe_fill_rectangle(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, false);
draw_set_alpha(1);
draw_set_blend_mode(bm_normal);
var whitebar = -1;
var linegap = arg0 * notespacing * 16;
var linestart = (bottomy - linegap) + (((trackpos - startoffset) % notespacing) * arg0);
var whitebarstart = (bottomy - linegap) + (((trackpos - startoffset) % (notespacing * 4)) * arg0);
draw_set_color(_gray);
for (var i = 0; i < 20; i++)
{
var liney = linestart + (notespacing * arg0 * i);
if (!arg2 && (liney < (bottomy - 200) || liney > (bottomy + 50)))
continue;
draw_set_color(_gray);
d_line(arg1 - 40, liney, arg1 + 40, liney);
}
var nextBar = floor(trackpos / meter);
for (var i = 0; i < 5; i++)
{
var liney = whitebarstart + (notespacing * 4 * arg0 * i);
if (arg2)
{
draw_text(arg1 - 70, liney - 1 - 8, (nextBar - i) + 4 + 1);
draw_text(arg1 + 70, liney - 1 - 8, (((nextBar - i) + 4) * meter) - 0.01);
}
if (!arg2 && ((liney - 1) < (bottomy - 200) || (liney + 1) > (bottomy + 50)))
continue;
ossafe_fill_rectangle(arg1 - 40, liney - 1, arg1 + 40, liney + 1, false);
}
if (_flash > 0)
{
draw_set_blend_mode(bm_add);
var _flashCol = merge_color(c_black, c_red, _flash * fade * brightness);
ossafe_fill_rectangle_color(arg1 - 40, bottomy - 200, arg1 + 40, bottomy + 50, c_black, c_black, _flashCol, _flashCol, false);
draw_set_blend_mode(bm_normal);
}
draw_set_color(c_white);
}
function scr_rhythmgame_draw_border(arg0, arg1 = false)
{
var _bordercolor = note_color[1];
if (invc > 0)
_bordercolor = merge_color(note_color[1], c_red, scr_rhythmgame_damage_flash());
draw_set_color(merge_color(c_black, _bordercolor, brightness));
if (!arg1 && !demo_mode)
{
var _jp = global.lang == "ja";
var _name, _hoff;
if (instrument == 0)
{
_name = _jp ? spr_ja_bnamekris : spr_bnamekris;
_hoff = 21;
}
else if (instrument == 1)
{
_name = _jp ? spr_ja_bnamesusie : spr_bnamesusie;
_hoff = 24;
}
else if (instrument == 2)
{
_name = _jp ? spr_ja_bnameralsei : spr_bnameralsei;
_hoff = 30;
}
draw_sprite_ext(_name, 0, arg0 - _hoff, bottomy - 230, 1, 1, 0, draw_get_color(), 1);
}
ossafe_fill_rectangle(arg0 - 40, bottomy - 200, arg0 + 40, bottomy + 50, true);
ossafe_fill_rectangle(arg0 - 41, bottomy - 201, arg0 + 41, bottomy + 51, true);
if (!arg1 && demo_mode)
{
draw_set_halign(fa_center);
draw_set_valign(fa_middle);
draw_set_font(fnt_mainbig);
draw_text_outline(arg0 + 2, bottomy - 100, "DEMO", 2, 2, 0);
draw_set_halign(fa_left);
draw_set_valign(fa_top);
}
}
... (_notespeed, 170 + ((instrument - 1) * 300));
|
|
363
|
}
|
|
364
|
}
|
|
365
|
with (obj_rhythmgame_chart)
|
|
366
|
{
|
|
367
|
if (other.tutorial == 6 && other.fame <= 0)
|
|
368
|
fade = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (fade, 0, 0.05);
|
|
369
|
bottomy = other.bottomy;
|
|
370
|
var _cen = 170 + ((instrument - 1) * 300);
|
|
371
|
if (instrument == 1 && fade < 1 && (other.song_id <= 1 || other.tutorial > 0) && trackpos > 0)
|
|
372
|
{
|
|
373
|
draw_set_color(merge_color(c_gray, c_black, fade));
|
|
374
|
draw_set_blend_mode(bm_subtract);
|
|
375
|
ossafe_fill_rectangle(_cen - 40, bottomy - 200, _cen + 40, bottomy + 50);
|
|
376
|
draw_set_blend_mode(bm_normal);
|
|
377
|
if (fade <= 0 || (fade % 0.25) > 0.125)
|
|
378
|
draw_sprite_ext(spr_rhythmgame_mute, 0, _cen, bottomy - 75, 1, 1, 0, merge_color(c_black, c_white, brightness), 1);
|
|
379
|
}
|
|
380
|
if (other.intro_con >= 2 || other.kchart_ease > 0 || other.tutorial > 0)
|
|
381
|
scr_rhythmgame_draw_border(_cen);
|
|
382
|
}
|
|
383
|
_inv_ease = kchart_ease - 1;
|
|
384
|
bottomy = 240 + y + (300 * _inv_ease);
|
|
385
|
if (!song_initialized && !tutorial)
|
|
386
|
exit;
|
|
387
|
if (tutorial > 0 && tutorial <= 3)
|
|
388
|
missnotecon = 0;
|
|
389
|
if (missnotecon == 1 && lose_con == 0)
|
|
390
|
{
|
|
391
|
var _susie = fixed_penalty != 0;
|
|
392
|
if (invc <= 0)
|
|
393
|
{
|
|
394
|
if (!_flashOnly && !_susie)
|
|
395
|
snd_play_x(snd_hurt1, 0.6, 0.9);
|
|
396
|
if (_susie && fixed_penalty > 0)
|
|
397
|
{
|
|
398
|
if (fade < 1 || fame > 2000)
|
|
399
|
{
|
|
400
|
fame -= fixed_penalty;
|
|
401
|
total_fame -= fixed_penalty;
|
|
402
|
}
|
|
403
|
}
|
|
404
|
else if (!_flashOnly)
|
|
405
|
{
|
|
406
|
var _penalty = ((fame <= 2000) ? 100 : 200) * difficulty * fame_mul;
|
|
407
|
if (_susie && fade == 1)
|
|
408
|
{
|
|
409
|
if (fame <= 2000)
|
|
410
|
_penalty = 0;
|
|
411
|
else
|
|
412
|
_penalty = min(_penalty, fame - 2000);
|
|
413
|
}
|
|
414
|
fame -= _penalty;
|
|
415
|
total_fame -= _penalty;
|
|
416
|
if (fame < 0)
|
|
417
|
event_user(5);
|
|
418
|
}
|
|
419
|
}
|
|
420
|
if (!_susie)
|
|
421
|
combo = 0;
|
|
422
|
if (tenna_boss)
|
|
423
|
{
|
|
424
|
}
|
|
425
|
else if (!_susie && !tenna_boss)
|
|
426
|
{
|
|
427
|
if (oneAtATime)
|
|
428
|
mus_volume(track1_main, 1, 0);
|
|
429
|
mus_volume(track2_main, 0, 0);
|
|
430
|
}
|
|
431
|
missnotecon = 2;
|
|
432
|
missnotetimer = 0;
|
|
433
|
if (_susie)
|
|
434
|
{
|
|
435
|
miss_timer = 10;
|
|
436
|
}
|
|
437
|
else if (invc <= 0 && !_flashOnly)
|
|
438
|
{
|
|
439
|
if (tenna_boss && i_ex(obj_tenna_zoom) && obj_tenna_zoom.con > 1)
|
|
440
|
{
|
|
441
|
}
|
|
442
|
if (tenna_boss)
|
|
443
|
{
|
|
444
|
global.inv = -1;
|
|
445
|
obj_tenna_enemy.minigamefailcount++;
|
|
446
|
if (obj_tenna_enemy.minigamefailcount > 2 && obj_tenna_zoom.con != 2 && obj_tenna_zoom.minigameinsanity == false)
|
|
447
|
{
|
|
448
|
with (obj_tenna_zoom)
|
|
449
|
{
|
|
450
|
con = 2;
|
|
451
|
timer = -30;
|
|
452
|
}
|
|
453
|
}
|
|
454
|
}
|
|
455
|
hurt_counter++;
|
|
456
|
miss_timer = 10;
|
|
457
|
if (fade == 1)
|
|
458
|
hurt_flash = 12;
|
|
459
|
with (performer)
|
|
460
|
shakeamt = 10;
|
|
461
|
if (tenna_boss || hardmode)
|
|
462
|
invc = 20;
|
|
463
|
else
|
|
464
|
invc = tutorial ? 6 : 60;
|
|
465
|
}
|
|
466
|
fixed_penalty = 0;
|
|
467
|
}
|
|
468
|
else if (invc > 0)
|
|
469
|
{
|
|
470
|
invc--;
|
|
471
|
hurt_flash--;
|
|
472
|
}
|
|
473
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
474
|
{
|
|
475
|
if (keyboard_check_pressed(ord("Z")))
|
|
476
|
lineA = trackpos;
|
|
477
|
if (keyboard_check_pressed(ord("X")))
|
|
478
|
lineB = trackpos;
|
|
479
|
}
|
|
480
|
if (show_debug)
|
|
481
|
{
|
|
482
|
if (lineA > 0)
|
|
483
|
{
|
|
484
|
var lineA_line = bottomy + ((trackpos - lineA) * _notespeed);
|
|
485
|
ossafe_fill_rectangle(250, lineA_line - 1, 310, lineA_line + 1);
|
|
486
|
}
|
|
487
|
if (lineB > 0)
|
|
488
|
{
|
|
489
|
var lineB_line = bottomy + ((trackpos - lineB) * _notespeed);
|
|
490
|
ossafe_fill_rectangle(320, lineB_line - 1, 380, lineB_line + 1);
|
|
491
|
}
|
|
492
|
draw_set_color(c_red);
|
|
493
|
draw_text(0, 0, "track pos: " + string(trackpos) + " / " + string(track_length));
|
|
494
|
draw_text(0, 30, "fame: " + string(fame) + " / 12600");
|
|
495
|
draw_text(0, 60, notetime[0]);
|
|
496
|
draw_text(0, 90, trackpos / meter);
|
|
497
|
}
|
|
498
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} () && show_debug)
|
|
499
|
{
|
|
500
|
draw_set_alpha(1);
|
|
501
|
draw_set_color(c_white);
|
|
502
|
if (fps < 30)
|
|
503
|
draw_set_color(c_red);
|
|
504
|
var cx = camerax() + 268;
|
|
505
|
var cy = cameray() + 290;
|
|
506
|
draw_text_outline(cx, cy, "FPS: " + string(fps));
|
|
507
|
draw_text_outline(cx, cy + 12, "FPS_real: " + string(fps_real));
|
|
508
|
draw_set_halign(fa_left);
|
|
509
|
draw_set_valign(fa_top);
|
|
510
|
}
|