Deltarune (Chapter 4) script viewer

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gml_Object_obj_radialdistort_Create_0

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time_percent = 0;
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duration = 2;
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u_distort_pos = shader_get_uniform(shd_distortiondonut, "distort_pos");
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u_time = shader_get_uniform(shd_distortiondonut, "time");
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u_donut = shader_get_uniform(shd_distortiondonut, "donut");
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surf_distort = -1;
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surf_capture = -1;
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time_started = get_timer();
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ring_update = function(arg0)
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{
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    ring_start = lerp(1, 900, arg0);
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    ring_width = lerp(50, 300, arg0);
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    ring_strength = lerp(1, 0, arg0);
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};
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ring_update(0);
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depth = -9999;
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alpha = 1;