Deltarune (Chapter 4) script viewer

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gml_Object_obj_rabbitbullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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destroyonhit = 0;
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difficulty = 1;
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times = 0;
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activetimer = 0;
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grazed = 0;
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grazepoints = 5;
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timepoints = 5;
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target = 0;
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dont = 1;
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inv = 120;
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damage = 124;
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active = 0;
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image_alpha = 0;
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image_speed = 0;
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if (!instance_exists(obj_heart))
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    instance_destroy();
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jumpsiner = random(100);
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hspeed = -3 - random(1);
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jumpspeed = 8 + random(4);
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jumpheight = 50 + random(10);
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image_xscale = 2;
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image_yscale = 2;