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gml_Object_obj_proofread_controller_new_Create_0

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1
timer = 0;
2
con = 0;
3
init = 0;
4
easyproof = false;
5
movespeed = 15;
6
acttimer = 0;
7
acttimermax = 200;
8
str1 = "1";
9
str2 = "2";
10
str3 = "3";
11
rand = irandom_range(1, 9);
12
rand2 = choose(1, 2);
13
currentchoice = 1;
14
correctchoice = choose(1, 2, 3);
15
creatorid = -1;
16
highlightindex = 0;
17
endtimer = 0;
18
dottedlinecolor1 = 255;
19
dottedlinecolor2 = 16777215;
20
colortimer = 0;
21
var _str1, _str2, _str3;
22
if (rand == 1)
23
{
24
    _str1 = stringsetloc(
GALLERY
"GALLERY", "obj_proofread_controller_new_slash_Create_0_gml_29_0"
);
25
    _str2 = stringsetloc(
GALLURY
"GALLURY", "obj_proofread_controller_new_slash_Create_0_gml_30_0"
);
26
    _str3 = stringsetloc(
GALLORY
"GALLORY", "obj_proofread_controller_new_slash_Create_0_gml_31_0"
);
27
}
28
if (rand == 2)
29
{
30
    _str1 = stringsetloc(
ROOTS
"ROOTS", "obj_proofread_controller_new_slash_Create_0_gml_36_0"
);
31
    _str2 = stringsetloc(
REETS
"REETS", "obj_proofread_controller_new_slash_Create_0_gml_37_0"
);
32
    _str3 = stringsetloc(
RAATS
"RAATS", "obj_proofread_controller_new_slash_Create_0_gml_38_0"
);
33
}
34
if (rand == 3)
35
{
36
    _str1 = stringsetloc(
FESTIVAL
"FESTIVAL", "obj_proofread_controller_new_slash_Create_0_gml_43_0"
);
37
    _str2 = stringsetloc(
FESTIAVL
"FESTIAVL", "obj_proofread_controller_new_slash_Create_0_gml_44_0"
);
38
    _str3 = stringsetloc(
FESTAVIL
"FESTAVIL", "obj_proofread_controller_new_slash_Create_0_gml_45_0"
);
39
}
40
if (rand == 4)
41
{
42
    _str1 = stringsetloc(
FLASHBACK
"FLASHBACK", "obj_proofread_controller_new_slash_Create_0_gml_50_0"
);
43
    _str2 = stringsetloc(
FLESHBECK
"FLESHBECK", "obj_proofread_controller_new_slash_Create_0_gml_51_0"
);
44
    _str3 = stringsetloc(
FLOSHBOCK
"FLOSHBOCK", "obj_proofread_controller_new_slash_Create_0_gml_52_0"
);
45
}
46
if (rand == 5)
47
{
48
    _str1 = stringsetloc(
SWORD
"SWORD", "obj_proofread_controller_new_slash_Create_0_gml_57_0"
);
49
    _str2 = stringsetloc(
SORWD
"SORWD", "obj_proofread_controller_new_slash_Create_0_gml_58_0"
);
50
    _str3 = stringsetloc(
SOWRD
"SOWRD", "obj_proofread_controller_new_slash_Create_0_gml_59_0"
);
51
}
52
if (rand == 6)
53
{
54
    _str1 = stringsetloc(
GUARDIAN
"GUARDIAN", "obj_proofread_controller_new_slash_Create_0_gml_64_0"
);
55
    _str2 = stringsetloc(
GAURDIAN
"GAURDIAN", "obj_proofread_controller_new_slash_Create_0_gml_65_0"
);
56
    _str3 = stringsetloc(
GAURDAIN
"GAURDAIN", "obj_proofread_controller_new_slash_Create_0_gml_66_0"
);
57
}
58
if (rand == 7)
59
{
60
    _str1 = stringsetloc(
ATRIUM
"ATRIUM", "obj_proofread_controller_new_slash_Create_0_gml_71_0"
);
61
    _str2 = stringsetloc(
ATRUIM
"ATRUIM", "obj_proofread_controller_new_slash_Create_0_gml_72_0"
);
62
    _str3 = stringsetloc(
ARTIUM
"ARTIUM", "obj_proofread_controller_new_slash_Create_0_gml_73_0"
);
63
}
64
if (rand == 8)
65
{
66
    _str1 = stringsetloc(
SYNTHESIS
"SYNTHESIS", "obj_proofread_controller_new_slash_Create_0_gml_78_0"
);
67
    _str2 = stringsetloc(
SYNTEHSIS
"SYNTEHSIS", "obj_proofread_controller_new_slash_Create_0_gml_79_0"
);
68
    _str3 = stringsetloc(
SINTHESIS
"SINTHESIS", "obj_proofread_controller_new_slash_Create_0_gml_80_0"
);
69
}
70
if (rand == 9)
71
{
72
    _str1 = stringsetloc(
AMPHITHEATER
"AMPHITHEATER", "obj_proofread_controller_new_slash_Create_0_gml_85_0"
);
73
    _str2 = stringsetloc(
AMPITHEATER
"AMPITHEATER", "obj_proofread_controller_new_slash_Create_0_gml_86_0"
);
74
    _str3 = stringsetloc(
AMPITHEATRE
"AMPITHEATRE", "obj_proofread_controller_new_slash_Create_0_gml_87_0"
);
75
}
76
if (correctchoice == 1)
77
{
78
    str1 = _str1;
79
    if (rand2 == 1)
80
    {
81
        str2 = _str2;
82
        str3 = _str3;
83
    }
84
    if (rand2 == 2)
85
    {
86
        str2 = _str3;
87
        str3 = _str2;
88
    }
89
}
90
if (correctchoice == 2)
91
{
92
    str2 = _str1;
93
    if (rand2 == 1)
94
    {
95
        str1 = _str2;
96
        str3 = _str3;
97
    }
98
    if (rand2 == 2)
99
    {
100
        str1 = _str3;
101
        str3 = _str2;
102
    }
103
}
104
if (correctchoice == 3)
105
{
106
    str3 = _str1;
107
    if (rand2 == 1)
108
    {
109
        str2 = _str2;
110
        str1 = _str3;
111
    }
112
    if (rand2 == 2)
113
    {
114
        str2 = _str3;
115
        str1 = _str2;
116
    }
117
}