Deltarune (Chapter 4) script viewer

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gml_Object_obj_ppfx_motionblur_Create_0

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1
ppfx_application_render_init();
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ppfx_id = ppfx_create();
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var _profile = ppfx_profile_create("Motion Blur", [new pp_bloom(true, 7, 0.6, 3.5, 16777215, true, false), new pp_lut3d(true, sprite_get_texture(spr_lut_test_0, 0), 1, [512, 512], 8), new pp_motion_blur(true, 0, 0, [0.5, 0.5], 0, 1, 1), new pp_dithering(true), new pp_white_balance(true, -0.2)]);
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ppfx_profile_load(ppfx_id, _profile);
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motion_blur_speed = 0;
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motion_blur_angle = 0;
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motion_blur_velocity = 0.15;
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motion_blur_surface = -1;