Deltarune (Chapter 4) script viewer

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gml_Object_obj_overworld_knight_sword1_Draw_0

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if (con != 0)
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{
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    for (i = 0; i < 10; i++)
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        draw_sprite_ext(sprite_index, image_index, lerp(xprevious, x, i / 10), lerp(con, y, i / 10), image_xscale, image_yscale, image_angle, image_blend, i / 10);
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}
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draw_self();