|
1
|
anim_index += anim_speed;
|
|
2
|
draw_sprite_ext(current_sprite_index, anim_index, x, y, image_xscale, 2, 0, c_white, base_alpha);
|
|
3
|
if (darkened)
|
|
4
|
{
|
|
5
|
gpu_set_blendenable(false);
|
|
6
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
7
|
draw_sprite_ext(current_sprite_index, anim_index, x, y, 2, 2, 0, c_white, 1);
|
|
8
|
if (state == 2)
|
|
9
|
{
|
|
10
|
draw_set_alpha(0);
|
|
11
|
ossafe_fill_rectangle(x + 20, (y + (sprite_get_height(current_sprite_index) * 2)) - 20, (x + (sprite_get_width(current_sprite_index) * 2)) - 20, y + (sprite_get_height(current_sprite_index) * 2), 0);
|
|
12
|
draw_set_alpha(1);
|
|
13
|
}
|
|
14
|
gpu_set_blendenable(true);
|
|
15
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
16
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
17
|
gpu_set_alphatestenable(true);
|
|
18
|
draw_sprite_ext(current_sprite_index, anim_index, x + 2, y + 2, 2, 2, 0, c_black, base_alpha);
|
|
19
|
gpu_set_alphatestenable(false);
|
|
20
|
gpu_set_blendmode(bm_normal);
|
|
21
|
if (state == 0)
|
|
22
|
{
|
|
23
|
if (is_laughing)
|
|
24
|
eyes_anim += 0.2;
|
|
25
|
if (current_eyes_sprite == 824)
|
|
26
|
eyes_anim += 0.16666666666666666;
|
|
27
|
draw_sprite_ext(current_eyes_sprite, eyes_anim, x, y, 2, 2, 0, c_white, eyes_alpha);
|
|
28
|
}
|
|
29
|
}
|
|
30
|
if (state == 5)
|
|
31
|
{
|
|
32
|
draw_set_color(c_white);
|
|
33
|
draw_set_alpha(beam_alpha);
|
|
34
|
d_circle(x + 25, y + 50, 15 + (sin(beam_siner) * 2), false);
|
|
35
|
d_circle(x + 50, y + 45, 15 + (sin(beam_siner) * 2), false);
|
|
36
|
draw_set_alpha(1);
|
|
37
|
for (var i = 0; i < 6; i++)
|
|
38
|
{
|
|
39
|
scr_draw_beamscr_draw_beam
function scr_draw_beam(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
{
var __xx = arg0;
var __yy = arg1;
var _end0 = scr_rotatevector(new Vector2(arg2), arg4);
_end0.x += __xx;
_end0.y += __yy;
var _end1 = scr_rotatevector(new Vector2(arg2), arg4 + (arg3 / 2));
_end1.x += __xx;
_end1.y += __yy;
var _end2 = scr_rotatevector(new Vector2(arg2), arg4 - (arg3 / 2));
_end2.x += __xx;
_end2.y += __yy;
var _col = draw_get_color();
var _alpha = draw_get_alpha();
draw_set_color(arg5);
draw_set_alpha(arg6);
if (arg7)
d_circle(_end0.x, _end0.y, arg3 / 2, 0);
d_triangle(__xx, __yy, _end1.x, _end1.y, _end2.x, _end2.y, 0);
draw_set_color(_col);
draw_set_alpha(_alpha);
} (x + 25, y + 48, 800, beam_width, beam_rotation + (60 * i), c_white, 1, false);
|
|
40
|
scr_draw_beamscr_draw_beam
function scr_draw_beam(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
{
var __xx = arg0;
var __yy = arg1;
var _end0 = scr_rotatevector(new Vector2(arg2), arg4);
_end0.x += __xx;
_end0.y += __yy;
var _end1 = scr_rotatevector(new Vector2(arg2), arg4 + (arg3 / 2));
_end1.x += __xx;
_end1.y += __yy;
var _end2 = scr_rotatevector(new Vector2(arg2), arg4 - (arg3 / 2));
_end2.x += __xx;
_end2.y += __yy;
var _col = draw_get_color();
var _alpha = draw_get_alpha();
draw_set_color(arg5);
draw_set_alpha(arg6);
if (arg7)
d_circle(_end0.x, _end0.y, arg3 / 2, 0);
d_triangle(__xx, __yy, _end1.x, _end1.y, _end2.x, _end2.y, 0);
draw_set_color(_col);
draw_set_alpha(_alpha);
} (x + 50, y + 44, 800, beam_width, beam_rotation + 25 + (60 * i), c_white, 1, false);
|
|
41
|
}
|
|
42
|
draw_set_alpha(1);
|
|
43
|
}
|
|
44
|
if (state == 7 || state == 8)
|
|
45
|
{
|
|
46
|
if (heal_marker != -4)
|
|
47
|
heal_marker.image_index = anim_index;
|
|
48
|
}
|
|
49
|
if (destroyoverlay == true)
|
|
50
|
{
|
|
51
|
with (obj_darkness_overlay)
|
|
52
|
instance_destroy();
|
|
53
|
destroyoverlay = false;
|
|
54
|
}
|