|
1
|
if (enter_door)
|
|
2
|
{
|
|
3
|
gerson_shadow = clamp(gerson_shadow + 0.2, 0, 1);
|
|
4
|
var shadow = gerson_shadow;
|
|
5
|
color_blend = merge_color(c_white, make_color_hsv(0, 0, 0), shadow);
|
|
6
|
if (gerson_shadow >= 1)
|
|
7
|
enter_door = false;
|
|
8
|
}
|
|
9
|
anim_index += anim_speed;
|
|
10
|
draw_sprite_ext(current_sprite_index, anim_index, x, y, image_xscale, 2, 0, color_blend, 1);
|
|
11
|
if (darkened)
|
|
12
|
{
|
|
13
|
gpu_set_blendenable(false);
|
|
14
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
15
|
draw_sprite_ext(current_sprite_index, anim_index, x, y, image_xscale, 2, 0, c_white, 0.5);
|
|
16
|
draw_set_alpha(0);
|
|
17
|
if (facing_right)
|
|
18
|
ossafe_fill_rectangle(x * image_xscale, (y + (sprite_get_height(current_sprite_index) * 2)) - 2, x + (sprite_get_width(current_sprite_index) * 2), y + (sprite_get_height(current_sprite_index) * 2) + 20, 0);
|
|
19
|
else
|
|
20
|
ossafe_fill_rectangle(x, (y + (sprite_get_height(current_sprite_index) * 2)) - 2, x + (sprite_get_width(current_sprite_index) * 2), y + (sprite_get_height(current_sprite_index) * 2) + 20, 0);
|
|
21
|
draw_set_alpha(1);
|
|
22
|
gpu_set_blendenable(true);
|
|
23
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
24
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
25
|
gpu_set_alphatestenable(true);
|
|
26
|
draw_sprite_ext(current_sprite_index, anim_index, x, y + 4, image_xscale, 2, 0, c_black, 1);
|
|
27
|
gpu_set_alphatestenable(false);
|
|
28
|
gpu_set_blendmode(bm_normal);
|
|
29
|
}
|