Deltarune (Chapter 4) script viewer

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gml_Object_obj_noellehouse_fence_Draw_0

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1
if (is_closed)
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{
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    draw_self();
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}
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else
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{
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    gpu_set_blendenable(false);
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    gpu_set_colorwriteenable(false, false, false, true);
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    draw_sprite(spr_lw_trees_fence_mask, 0, 242, 30);
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    gpu_set_blendenable(true);
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    gpu_set_colorwriteenable(true, true, true, true);
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    gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
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    gpu_set_alphatestenable(true);
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    draw_sprite(fence_right_sprite, 0, fence_right_xpos, fence_right_ypos);
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    gpu_set_alphatestenable(false);
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    gpu_set_blendmode(bm_normal);
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}