Deltarune (Chapter 4) script viewer

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gml_Object_obj_multiboss_controller_enemy2_Draw_0

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scr_enemy_drawhurt_generic
scr_enemy_drawhurt_generic

function
scr_enemy_drawhurt_generic()
{ if (state == 3 && hurttimer >= 0) draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1); }
();
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if (custom_draw_example == 0)
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{
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scr_enemy_drawidle_generic
scr_enemy_drawidle_generic

function
scr_enemy_drawidle_generic(arg0)
{ if (state == 0) { fsiner += 1; siner += arg0; thissprite = idlesprite; if (global.mercymod[myself] >= global.mercymax[myself]) thissprite = sparedsprite; draw_monster_body_part(thissprite, siner, x, y); } }
(0.16666666666666666);
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}
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else if (state == 0)
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{
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    if (flash == 1)
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        fsiner++;
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    siner += 0.16666666666666666;
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    if (global.mercymod[myself] >= global.mercymax[myself])
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    {
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        draw_monster_body_part(sparedsprite, siner, x, y);
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    }
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    else
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    {
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        draw_monster_body_part(spr_diamondm_custom_body_example, 1, x + (sin(siner) * 2), y);
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        draw_monster_body_part(spr_diamondm_custom_body_example, 0, x - (sin(siner) * 2), y + cos(siner));
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    }
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}
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if (becomeflash == 0)
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    flash = 0;
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becomeflash = 0;