Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_raindrop_Other_11

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1
image_blend = c_red;
2
excl = instance_create(x, y - 20, obj_excblcon);
3
excl.alarm[0] = 10;
4
alarm[4]
 = 10;
gml_Object_obj_mike_raindrop_Alarm_4.gml

var target = -4; if (i_ex(obj_mike_minigame_controller)) { target = 719; } else { with (obj_mike_grabcat_pluey) { target = id; break; } } if (i_ex(target)) { var targetdir = point_direction(x, y, target.x, target.y); speed =
scr_approach(speed, 5, 0.2);
direction = targetdir; image_angle = direction + 90; if (speed < 5) alarm[4]
 = 1;
} else { speed =
scr_approach(speed, 5, 0.2);
if (speed < 5) alarm[4]
 = 1;
}
5
gravity = 0;
6
speed = 0;