Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_minigame_controller_Alarm_6

(view raw script w/o annotations or w/e)
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switch (obj_mike_battle.sprite_index)
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{
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    case spr_mike_m:
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        action = 1;
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        break;
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    case spr_mike_l:
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        action = 2;
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        break;
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    case spr_mike_s:
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        action = 3;
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        break;
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}