Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_minigame_controller_Alarm_10

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obj_mike_battle.phase = mike;
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with (obj_mike_battle)
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{
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    switch (phase)
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    {
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        default:
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            sprite_index = spr_mike_small;
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            break;
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        case 1:
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            sprite_index = spr_mike_med;
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            break;
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        case 2:
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            sprite_index = spr_mike_big;
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            break;
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    }
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}