Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_mike_hand_Alarm_0

(view raw script w/o annotations or w/e)
1
var _sfx = snd_play(snd_wing);
2
snd_volume(_sfx, 0.5, 0);
3
snd_pitch(_sfx, random_range(0.9, 1.1));