Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_controller_Step_2

(view raw script w/o annotations or w/e)
1
if (battle_active)
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{
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    with (obj_heart)
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    {
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        x = other.x - 10;
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        y = other.y - 10;
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        canmove = false;
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    }
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}