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gml_Object_obj_mike_combo_Alarm_2

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1
alarm[1]
 = 1;
gml_Object_obj_mike_combo_Alarm_1.gml

room_speed = 30; mus_volume(global.batmusic[1], 1, 0); marker =
scr_dark_marker(x, y, spr_realisticexplosion);
marker.image_speed = 0.5; marker.depth = -10;
scr_doom(marker, 32);
snd_play(snd_badexplosion);
2
room_speed = 1;