Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_bubble_Draw_0

(view raw script w/o annotations or w/e)
1
xscale[0] = 1 + (sin(current_time / 300) * 0.15);
2
yscale[0] = 1 + (sin(10 + (current_time / 300)) * 0.15);
3
draw_sprite_ext(sprite_index, image_index, x, y, xscale[0], yscale[0], image_angle, image_blend, image_alpha);