Deltarune (Chapter 4) script viewer

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gml_Object_obj_meteor_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_alpha = 1;
3
if (!instance_exists(obj_heart))
4
    instance_destroy();
5
wall_destroy = 0;
6
wall_destroy = 0;
7
myside = choose(1, -1);
8
rotate_speed = random_range(1, 3);
9
angle = random(360);
10
mask_index = sprite_index;