|
1
|
for (var i = 0; i < bullets; i++)
|
|
2
|
{
|
|
3
|
with (instance_create(x, y, obj_regularbullet))
|
|
4
|
{
|
|
5
|
other.bullet[i] = id;
|
|
6
|
sprite_index = spr_bullet_ghostfire;
|
|
7
|
angle = (360 / other.bullets) * i;
|
|
8
|
dist = 0;
|
|
9
|
visible = false;
|
|
10
|
}
|
|
11
|
scr_bullet_inheritscr_bullet_inherit
function scr_bullet_inherit(arg0)
{
if (i_ex(arg0))
{
if (damage != -1)
arg0.damage = damage;
if (grazepoints != -1)
arg0.grazepoints = grazepoints;
if (timepoints != -1)
arg0.timepoints = timepoints;
if (inv != -1)
arg0.inv = inv;
if (target != -1)
arg0.target = target;
if (grazed != -1)
arg0.grazed = 0;
if (grazetimer != -1)
arg0.grazetimer = 0;
if (object_index == obj_dbulletcontroller)
{
arg0.creatorid = creatorid;
arg0.creator = creator;
}
arg0.element = element;
}
} (bullet[i]);
|
|
12
|
}
|