Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_Step_2

(view raw script w/o annotations or w/e)
1
if (!variable_instance_exists(id, "collider") || !instance_exists(collider))
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    exit;
3
var _scale = radius + 20;
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collider.x = x;
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collider.y = y;
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collider.image_xscale = _scale / 10;
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collider.image_yscale = _scale / 10;