Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_static_Create_0

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1
radius = 160;
2
targetradius = radius;
3
siner = 0;
4
con = 0;
5
sprite_index = -4;
6
smallerLight = 0;
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biggerLight = 0;
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collider = instance_create(x, y, obj_light_collider);