Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_lamp_Create_0

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event_inherited();
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image_speed = 0;
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init = 0;
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flickernum = 1;
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swing = 0;
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sprite_index = spr_battle_lamp;
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image_angle = 270;
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keyid = -4;
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active = true;
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surf = surface_create(640, 480);