Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_heartlight_Other_17

(view raw script w/o annotations or w/e)
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d_circle(x - camerax(), y - cameray(), biggerLight / 2, false);
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with (obj_heartlight_beam)
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{
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    var dir1 = dir + width;
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    var dir2 = dir - width;
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    var x0 = other.x - camerax();
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    var y0 = other.y - cameray();
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    var x1 = x0 + lengthdir_x(length, dir1);
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    var y1 = y0 + lengthdir_y(length, dir1);
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    var x2 = x0 + lengthdir_x(length, dir2);
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    var y2 = y0 + lengthdir_y(length, dir2);
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    d_triangle(x0, y0, x1, y1, x2, y2, false);
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}