Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_heartlight_Create_0

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1
radius = 80;
2
current_radius = 80;
3
biggerrad = 12;
4
siner = 0;
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sprite_index = -4;
6
smallerLight = 0;
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biggerLight = 0;
8
collider = instance_create(x, y, obj_light_collider);
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heart_active = false;
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supercharged = false;
11
super_timer = 3;