Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_floor_Other_16

(view raw script w/o annotations or w/e)
1
var _xx = screenx();
2
var _yy = screeny();
3
draw_set_blend_mode(bm_subtract);
4
d3d_set_fog(true, c_white, 0, 1);
5
draw_sprite_ext(sprite_index, 2, _xx, _yy, image_xscale, image_yscale, image_angle, image_blend, 1);
6
d3d_set_fog(false, c_white, 0, 0);
7
draw_set_blend_mode(bm_normal);