Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_firebar_Draw_0

(view raw script w/o annotations or w/e)
1
draw_set_color(c_dkgray);
2
d_line_width(x - (width * 1.5), y, x + (width * 1.5), y, biggerLight * 2);
3
draw_sprite(spr_bullet_ghostfire, global.turntimer / 4, x + width, y);
4
draw_sprite(spr_bullet_ghostfire, global.turntimer / 4, x - width, y);