Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_Create_0

(view raw script w/o annotations or w/e)
1
sprite_index = -4;
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smallerLight = 0;
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biggerLight = 0;
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siner = 0;
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radius = 160;
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radius_2 = 40;
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image_speed = 0.16666666666666666;
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scanx = 0;
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scany = 0;
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hit = false;
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collider = instance_create(x, y, obj_light_collider);