Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_light_area_mask_Other_16

(view raw script w/o annotations or w/e)
1
var _xx = screenx();
2
var _yy = screeny();
3
draw_set_blend_mode(bm_subtract);
4
draw_sprite_ext(sprite_index, 0, _xx, _yy, image_xscale, image_yscale, image_angle, image_blend, 1);
5
draw_set_blend_mode(bm_normal);