|
1
|
if (!is_init)
|
|
2
|
{
|
|
3
|
if (i_ex(obj_mainchara))
|
|
4
|
kr_target = 1049;
|
|
5
|
if (i_ex(obj_caterpillarchara))
|
|
6
|
su_target = 1235;
|
|
7
|
if (kr_target != -4 && su_target != -4)
|
|
8
|
is_init = true;
|
|
9
|
}
|
|
10
|
if (!is_init)
|
|
11
|
exit;
|
|
12
|
if (!sprite_exists(overlay_sprite))
|
|
13
|
{
|
|
14
|
if (!surface_exists(overlay_surface))
|
|
15
|
overlay_surface = surface_create(room_width, room_height);
|
|
16
|
surface_set_target(overlay_surface);
|
|
17
|
draw_clear_alpha(merge_color(c_black, c_navy, 0.5), 0.6);
|
|
18
|
draw_set_color(merge_color(c_black, c_navy, 0.5));
|
|
19
|
draw_set_alpha(0.6);
|
|
20
|
ossafe_fill_rectangle(-10, -10, room_width + 10, room_height + 10, false);
|
|
21
|
draw_set_alpha(1);
|
|
22
|
draw_set_color(c_white);
|
|
23
|
surface_reset_target();
|
|
24
|
overlay_sprite = sprite_create_from_surface(overlay_surface, 0, 0, room_width, room_height, false, true, 0, 0);
|
|
25
|
}
|
|
26
|
else
|
|
27
|
{
|
|
28
|
gpu_set_alphatestenable(true);
|
|
29
|
gpu_set_blendenable(true);
|
|
30
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
31
|
draw_set_alpha(0.2);
|
|
32
|
ossafe_fill_rectangle(0, 0, room_width + 20, room_height + 20, false);
|
|
33
|
ossafe_fill_rectangle(0, 0, room_width + 20, room_height + 20, false);
|
|
34
|
ossafe_fill_rectangle(0, 0, room_width + 20, room_height + 20, false);
|
|
35
|
ossafe_fill_rectangle(0, 0, room_width + 20, room_height + 20, false);
|
|
36
|
ossafe_fill_rectangle(0, 0, room_width + 20, room_height + 20, false);
|
|
37
|
ossafe_fill_rectangle(0, 0, room_width + 20, room_height + 20, false);
|
|
38
|
draw_set_alpha(1);
|
|
39
|
draw_sprite_ext(bg_building_krishouse_window_night, 0, 125, 236 + y_offset, 1, 1, 0, c_white, 1);
|
|
40
|
draw_sprite_ext(bg_building_krishouse_window_night, 0, 199, 236 + y_offset, 1, 1, 0, c_white, 1);
|
|
41
|
gpu_set_blendenable(true);
|
|
42
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
43
|
gpu_set_blendmode_ext(bm_inv_src_alpha, bm_dest_alpha);
|
|
44
|
draw_sprite_ext(overlay_sprite, 0, 0, 0, 1, 1, 0, c_white, 1);
|
|
45
|
gpu_set_alphatestenable(false);
|
|
46
|
gpu_set_blendmode(bm_normal);
|
|
47
|
if (room == room_town_krisyard)
|
|
48
|
{
|
|
49
|
draw_set_alpha(1);
|
|
50
|
scr_draw_set_mask(true, true);
|
|
51
|
draw_sprite_ext(bg_building_krishouse_window_night, 0, 125, 236 + y_offset, 1, 1, 0, c_white, 0.6);
|
|
52
|
draw_sprite_ext(bg_building_krishouse_window_night, 0, 199, 236 + y_offset, 1, 1, 0, c_white, 0.6);
|
|
53
|
scr_draw_in_mask_begin();
|
|
54
|
var su_x = su_target.x;
|
|
55
|
var su_y = su_target.y;
|
|
56
|
var kr_x = kr_target.x;
|
|
57
|
var kr_y = kr_target.y;
|
|
58
|
draw_sprite_ext(su_target.sprite_index, su_target.image_index, su_x, su_y, 1, 1, 0, c_black, 1);
|
|
59
|
draw_sprite_ext(kr_target.sprite_index, kr_target.image_index, kr_x, kr_y, 1, 1, 0, c_black, 1);
|
|
60
|
scr_draw_in_mask_end();
|
|
61
|
draw_set_alpha(1);
|
|
62
|
}
|
|
63
|
}
|