Deltarune (Chapter 4) script viewer

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gml_Object_obj_incense_bullet_fire_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_alpha = 1;
3
wall_destroy = 1;
4
bottomfade = 0;
5
timer = 0;
6
chainreaction = false;
7
chainreactiontimer = 0;
8
damage = 80;
9
target = 4;
10
grazepoints = 3;