Deltarune (Chapter 4) script viewer

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gml_Object_obj_incense_bullet_Draw_0

(view raw script w/o annotations or w/e)
1
siner++;
2
if (spin == 1)
3
{
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    image_xscale = 1.7 + (sin(siner / 10) / 10);
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    image_yscale = image_xscale;
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}
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else if ((siner % 2) == 0)
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{
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}
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if (sprite_index == spr_bullet_ghostfire_turtle)
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{
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    image_xscale = 1;
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    image_yscale = 1;
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}
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draw_self();