Deltarune (Chapter 4) script viewer

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gml_Object_obj_homealone_vent_hidden_Alarm_0

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1
if (fadeout)
2
    exit;
3
fadeout = true;
4
global.interact = 1;
5
instance_create(0, 0, obj_fadeout);
6
alarm[1]
 = 14;
gml_Object_obj_homealone_vent_hidden_Alarm_1.gml

var loader = instance_create(0, 0, obj_homealone_vent_loader); loader.load_room = room_name; loader.load_vent = vent_name; if (fade_music) mus_volume(global.currentsong[1], 0, 14); room_goto(room_name);